{"id":78732,"date":"2024-02-26T20:00:00","date_gmt":"2024-02-26T20:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/02\/26\/two-words-poker-roguelike\/"},"modified":"2024-02-26T20:00:00","modified_gmt":"2024-02-26T20:00:00","slug":"two-words-poker-roguelike","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/02\/26\/two-words-poker-roguelike\/","title":{"rendered":"Two words: poker roguelike"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup mb-20 font-fkroman text-22 leading-150 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In <em>Casino Royale<\/em>, James Bond gets a bit of poker advice: You never play your hand. You play the man sitting across from you.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Okay, but what if you just played your hand? What if no one was sitting at the other end of the table? <em>Balatro<\/em>, a new turn-based card game available on most platforms, takes the mechanics of poker and turns them into the basis of a compelling roguelike, the subgenre of games where each playthrough is a single perilous attempt.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Balatro<\/em> is a poker game inasmuch as Scrabble is a word game. Knowing the language and probabilities of poker will help you, but ultimately, this is a logic game. There are no bluffs, no pots, just the pure composition of poker hands satisfyingly paired with a thrilling game loop.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">This makes <em>Balatro <\/em>dead simple: each turn, you try to play a good hand and score points. You can discard to try your luck for more helpful cards in your deck. There are a few other possible actions, but this is more or less how the game plays. <em>Balatro <\/em>keeps your possibilities narrow, allowing your decisions to feel careful and plotted turn by turn. After you beat a round, you\u2019re rewarded with upgrade options that make your deck more powerful. Collectible jokers offer passive bonuses; improved or added cards can tilt certain hands; tarot cards are actions that can be deployed if you\u2019re in a bind; and so on. Part of the fun of roguelikes is learning each new dimension of the game through repeated playthroughs.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It\u2019s a familiar but welcome rhythm. In one run, I tried going for flushes as often as possible, which meant acquiring buffs that increased my hand size (making it more likely to draw the cards I needed) and gave me score multipliers for specific suits (maximizing the points I would score when I did land a flush). Another more successful playthrough was built around going for hands of two pairs, which was easier to draw and more consistent, though they gave me lower point totals\u2026 until I upgraded the multiplier and matched them with complementary jokers.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The obvious comparison is <em>Slay the Spire<\/em>, considered by many to be <a href=\"https:\/\/www.theverge.com\/2022\/6\/30\/23181999\/roguelike-deckbuilder-genre-slay-the-spire-inscryption\" target=\"_blank\" rel=\"noopener\">the king of roguelike card games<\/a>. Similarly, stacking certain powers and buffs can give you the feeling that you\u2019re cleverly breaking the game. But unlike many other roguelikes, the familiar logic of poker makes <em>Balatro<\/em> more accessible \u2014 and more immediately compelling.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Some minor complaints: I\u2019d describe <em>Balatro<\/em>\u2019s vibe as \u201cslightly eerie retro,\u201d and part of me wished it had committed more strongly to a theme or idea. I don\u2019t think every game needs a plot, but the UI of <em>Balatro<\/em> never stops feeling like exactly that. After a few hours of play, it was never lost on me that I was staring at the same handful of menus and buttons. There are some gentle nods to astrology, made confusing only because it doesn\u2019t commit to them more.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>We\u2019re the jokers, baby.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Playstack<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Also, there is something a little inelegant about the layout. For one, it\u2019s way too easy to accidentally hit discard instead of play \u2014 on the Switch, they\u2019re mapped to the X and Y buttons, and screwing that up just one time is enough to spoil a run. Another small gripe was playing handheld \u2014 probably the most natural fit for a lo-fi roguelike \u2014 I found some of the text and visual elements a touch too small.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">If those sound like nitpicks, <em>Balatro<\/em>\u2019s precision and balance elsewhere invite close scrutiny where that polish doesn\u2019t exist. Mechanically, this is as solid as they come and extremely impressive given this comes from a single developer. An early access darling, <em>Balatro <\/em>has clearly been heavily tested and finely tuned thanks to an adoring community.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white after:absolute after:ml-8 after:mt-2 after:content-[url(\/icons\/endmark.svg)]\">A successful roguelike asks the player to balance strategy, risk and reward, and a bit of luck. It feels early to induct <em>Balatro<\/em> into the genre\u2019s hall of fame, alongside the likes of <em>Spire<\/em>, <em>Hades<\/em>, <em>Into the Breach<\/em>, and <em>Spelunky<\/em>. (I would also add the very underrated <a href=\"https:\/\/tann.itch.io\/slice-dice\" target=\"_blank\" rel=\"noopener\"><em>Slice &amp; Dice<\/em><\/a> to that pantheon.) The gauge tends to be how long people play it and what depth that sustained repetition reveals over time. But if I had to make an early bet, I think <em>Balatro<\/em> goes the distance. Over the weekend, I finished my first run. Then I did it again \u2014 four more times.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><small><em>Balatro<\/em> launched on Nintendo Switch, PlayStation, Xbox, and PC on February 20th.<\/small><\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/24082252\/balatro-review-poker-roguelike-videogame\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Casino Royale, James Bond gets a bit of poker advice: You never play your hand. You play the man sitting across from you. Okay, but what if you just played your hand? What if no one was sitting at the other end of the table? Balatro, a new turn-based card game available on most [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":78733,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-78732","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/78732","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=78732"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/78732\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/78733"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=78732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=78732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=78732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}