{"id":56276,"date":"2023-11-23T15:00:00","date_gmt":"2023-11-23T15:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/11\/23\/persona-5-tactica-makes-the-wait-for-persona-6-a-little-easier\/"},"modified":"2023-11-23T15:00:00","modified_gmt":"2023-11-23T15:00:00","slug":"persona-5-tactica-makes-the-wait-for-persona-6-a-little-easier","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/11\/23\/persona-5-tactica-makes-the-wait-for-persona-6-a-little-easier\/","title":{"rendered":"Persona 5 Tactica makes the wait for Persona 6 a little easier"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><a href=\"https:\/\/www.theverge.com\/23757131\/persona-3-remake-persona-5-tactics-trailer-xbox-showcase\" target=\"_blank\" rel=\"noopener\"><em>Persona 5 Tactica<\/em><\/a> pleasantly surprised me.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I have been anxious for a good tactical RPG all year. <em>Fire Emblem Engage <\/em><a href=\"https:\/\/www.theverge.com\/23557639\/fire-emblem-engage-nintendo-switch-review\" target=\"_blank\" rel=\"noopener\">failed to live up to its title<\/a>, winding up as a shallower <em>Three Houses.<\/em> (Yes, friend, <em>Engage<\/em> did indeed come out <em>this year.<\/em>) And <a href=\"https:\/\/www.theverge.com\/23688312\/advance-wars-reboot-camp-review-nintendo-switch\" target=\"_blank\" rel=\"noopener\">the <em>Advance Wars<\/em> reboots<\/a> bored me to tears. While I wasn\u2019t exactly looking to <em>Persona 5 Tactica<\/em> to fill the hole <a href=\"https:\/\/www.theverge.com\/23490255\/marvel-midnight-suns-review-firaxis-xcom\" target=\"_blank\" rel=\"noopener\"><em>Marvel\u2019s Midnight Suns<\/em><\/a> left behind \u2014 please go play that game, just&#8230;<em>please! \u2014<\/em> nevertheless, the first handful of hours with the game have been a delight.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Persona 5 Tactica<\/em> is a tactics RPG that builds upon your love of <em>Persona 5<\/em> and its Phantom Thieves. If you\u2019ve played<em> Persona 5<\/em> \/ <em>Royal <\/em>\/ <em>Strikers<\/em>, you already know most what you\u2019re in store for: personas, fusing personas, coffee, curry, a gaggle of lovely characters, and a bitchin\u2019 soundtrack. What\u2019s new is the setting and the combat. Instead of the turn-based RPG battles of vanilla <em>Persona 5<\/em>, or the hack n\u2019 slash 1 vs 100 fighting in<em> Strikers<\/em>, <em>Tactica <\/em>takes a strategic approach with a flair and flavor <em>P5<\/em> fans will be familiar with.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Combat in<em> Tactica<\/em> takes place on a map broken down into tiles same as any other tactical RPG. Your units have a set number of tiles they can move and they can take advantage of a map\u2019s particular layout to take cover behind barriers or blow up explosive barrels and any enemies that might be nearby them. Each unit is equipped with a gun that can knock down enemies \u2014 earning them a \u201cone more\u201d or second attack phase \u2014 and a melee weapon that can knock enemies out of cover. Summon monsters called Personas are back armed with abilities that either support your allies or inflict status debuffs on your enemies.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I think what I didn\u2019t enjoy about <em>Advance Wars <\/em>or <em>Fire Emblem Engage<\/em> were both games\u2019 relative mindlessness when it came to combat. They both operated on a sort of \u201crock, paper, scissors\u201d model that made fighting trivial. <em>Tactica<\/em>, with its wealth of <em>Persona 5<\/em>-specific mechanics adapted to the strategy RPG model\u2014 the \u201cone more\u201d attacks, Persona status ailments, triple-threat attacks, and more \u2014 features fights that require a bit more brain matter to get through. The game\u2019s quest feature is currently my favorite aspect of the game because of this. Instead of story-progressing missions, quests are short combat scenarios that require you to defeat all enemies with a specific team composition, map layout, and turn limit.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In my first quest, I had to fight two groups of high-health enemies surrounded by impassable barriers in only two turns. While the task seemed easy initially, after a few failures, I had to dig deeper into my <em>Persona 5-<\/em>enjoyer knowledge base (and the game\u2019s tutorial menu) to figure out the best course of action. I had to think extra carefully about ally placement and persona ability usage in order to create the circumstances necessary to win within the strict time limit. I <em>love<\/em> that kind of video game problem solving. That kind of \u201cgood brain scratch\u201d feeling is why I enjoyed <em>Veiwfinder<\/em> and <em>Cocoon<\/em> so much, and there are elements of that in the bits of <em>Tactica <\/em>I\u2019ve played so far.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In <em>Tactica<\/em>, the Phantom Thieves have been transported to a new cognitive world in which they must fight a tyrannical, oppressive bridezilla with the help of a rebel army of freedom fighters heavy on the revolutionary France vibes. The game\u2019s chibi art style and wacky villain design coupled with the themes of revolution and the violent struggle against oppression (themes that are prescient AF right now) make for an engaging environment. At one point, Erina \u2014 the newest addition to the Phantom Thieves \u2014 has a spear that transforms into a banner reading, \u201cSi vis pacem, te ipsum vince\u201d which roughly translates to, \u201cIf you want peace, overcome yourself.\u201d Oh yeah, this game is very much <em>my shit.<\/em> <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\">\u201cWhen you refuse to stand up to injustice, you become complicit,\u201d is a hot-fire BAR in 2023.<\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Atlus<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I enjoyed just how much <em>Tactica<\/em> leans on the narratives that came before it rather than doing what other spinoffs tend to do and treat its originating property like it never happened. I expected a small chunk of the game\u2019s story devoted to explaining to the new characters what a Phantom Thief is and was pleased to see a new character already up to speed. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I also appreciated how the Phantom Thieves themselves acknowledged the passage of time and the circumstances of each character. Makoto, one of the thieves, will be graduating soon, while Joker will have to return home. Futaba, though rehabilitated from being a shut-in, still gets awkward around new people. <em>Tactica<\/em>, like <em>Strikers<\/em> before it, has allowed these characters to grow instead of remain in suspended spinoff animation. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I should be annoyed with Atlus and its steadfast refusal to hint at anything vaguely <em>Persona 6<\/em>-shaped in favor of <a href=\"https:\/\/www.polygon.com\/23841928\/persona-3-reload-remake-hands-on\" target=\"_blank\" rel=\"noopener\">remakes<\/a>, <a href=\"https:\/\/www.theverge.com\/23553499\/persona-p3-p4-review-switch-ps4-xbox\" target=\"_blank\" rel=\"noopener\">re-releases<\/a>, and <a href=\"https:\/\/www.theverge.com\/22303746\/persona-5-strikers-review-ps4-pc-nintendo-switch-atlus-omega-force\" target=\"_blank\" rel=\"noopener\">genre reboots of <em>Persona 5<\/em><\/a>. But if it keeps creating quality not-quite-sequels like <em>Persona 5 Tactica<\/em>, I can be content to wait a while longer.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><small><em>Persona 5 Tactica <\/em>is out now on consoles, PC, and Xbox Game Pass.<\/small><\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/23972945\/persona-5-tactica-first-impressions-atlus\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Persona 5 Tactica pleasantly surprised me. I have been anxious for a good tactical RPG all year. Fire Emblem Engage failed to live up to its title, winding up as a shallower Three Houses. (Yes, friend, Engage did indeed come out this year.) And the Advance Wars reboots bored me to tears. While I wasn\u2019t [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":56277,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-56276","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/56276","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=56276"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/56276\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/56277"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=56276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=56276"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=56276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}