{"id":44662,"date":"2023-10-09T15:00:00","date_gmt":"2023-10-09T15:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/10\/09\/meta-quest-3-review-almost-the-one-weve-been-waiting-for\/"},"modified":"2023-10-09T15:00:00","modified_gmt":"2023-10-09T15:00:00","slug":"meta-quest-3-review-almost-the-one-weve-been-waiting-for","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/10\/09\/meta-quest-3-review-almost-the-one-weve-been-waiting-for\/","title":{"rendered":"Meta Quest 3 review: almost the one we\u2019ve been waiting for"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"content\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup mb-20 font-fkroman text-22 leading-150 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white first-letter:float-left first-letter:mr-18 first-letter:font-polysans-mono first-letter:text-[117px] first-letter:font-medium first-letter:leading-[.72] dark:first-letter:text-franklin\">The Meta Quest 3 is much better than <a href=\"https:\/\/www.theverge.com\/21437674\/oculus-quest-2-review-features-photos\" target=\"_blank\" rel=\"noopener\">the Quest 2<\/a>. It\u2019s more comfortable, more powerful, easier to figure out, more pleasant to use for long stretches, and just flat-out better. If that\u2019s all you\u2019ve been wondering about Meta\u2019s latest headset, there\u2019s your answer. The passthrough improvements alone \u2014 the fact that I can now easily find my coffee \/ safely walk around the room without taking my headset off \u2014 makes this a worthwhile upgrade, even if you picked up a Quest 2 just a couple years ago and perhaps haven\u2019t used it as much as you thought you might.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But that\u2019s about the only thing I can say with total confidence about the Quest 3. Because when I really think about it, I\u2019m not entirely sure <a href=\"https:\/\/www.theverge.com\/2023\/9\/27\/23890731\/meta-quest-3-headset-hands-on-mixed-reality-connect\" target=\"_blank\" rel=\"noopener\">what the Quest 3 even is<\/a>. If it\u2019s a VR headset, a direct successor to the Quest 2 from 2020, it\u2019s certainly better but also nearly twice the price. If it\u2019s a state-of-the-art mixed reality headset meant to usher in a future where the digital and real worlds are blended seamlessly together, it has some serious flaws and not nearly enough content. If it\u2019s just a super-immersive game console, it\u2019s great, but its library can\u2019t hang with Sony and Microsoft.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<aside class=\"duet--article--scorecard mb-16 mt-40 w-full rounded-sm border border-franklin p-16\">\n<div class=\"md:mb-12 md:flex md:border-t md:border-franklin md:pt-16\">\n<div class=\"border-t border-franklin pt-16 md:pt-0 [&amp;&gt;p]:mb-8 [&amp;&gt;ul&gt;li]:mb-6 [&amp;&gt;ul&gt;li]:leading-140 [&amp;&gt;ul]:my-0  [&amp;&gt;ul]:mb-16 [&amp;&gt;ul]:py-0 md:[&amp;&gt;ul]:mb-0 [&amp;_*]:font-polysans-mono  [&amp;_*]:text-14 [&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black [&amp;_li]:marker:text-franklin [&amp;_p]:font-light [&amp;_strong]:font-medium [&amp;_ul]:font-light md:w-1\/2 md:border-t-0 md:first:border-r md:first:pr-16 md:last:pl-16\">\n<h3 class=\"mb-8 font-polysans-mono font-medium uppercase leading-140 tracking-12\">The Good<\/h3>\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Better, more comfortable hardware<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Much-improved displays<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Snappy performance<\/li>\n<\/ul>\n<\/div>\n<div class=\"border-t border-franklin pt-16 md:pt-0 [&amp;&gt;p]:mb-8 [&amp;&gt;ul&gt;li]:mb-6 [&amp;&gt;ul&gt;li]:leading-140 [&amp;&gt;ul]:my-0  [&amp;&gt;ul]:mb-16 [&amp;&gt;ul]:py-0 md:[&amp;&gt;ul]:mb-0 [&amp;_*]:font-polysans-mono  [&amp;_*]:text-14 [&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black [&amp;_li]:marker:text-franklin [&amp;_p]:font-light [&amp;_strong]:font-medium [&amp;_ul]:font-light md:w-1\/2 md:border-t-0 md:first:border-r md:first:pr-16 md:last:pl-16\">\n<h3 class=\"mb-8 font-polysans-mono font-medium uppercase leading-140 tracking-12\">The Bad<\/h3>\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Much more expensive than the Quest 2<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Not enough mixed reality content<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Passthrough isn\u2019t quite sharp enough<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/aside>\n<div class=\"mb-40 flex justify-center font-polysans-mono text-12 font-light text-blurple dark:text-franklin\"><a title=\"How we rate and review products\" class=\"border-b\" href=\"https:\/\/www.theverge.com\/pages\/how-we-rate\" target=\"_blank\" rel=\"noopener\">How we rate and review products<\/a><\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Meta keeps calling the Quest 3 \u201cthe first mainstream mixed reality headset.\u201d Strictly speaking, that\u2019s true: at $499.99 for the model with 128GB of storage and $649.99 for 512GB, it\u2019s a steep climb from the $299.99 Quest 2 starting price but still on the right side of the too-expensive line, especially compared to <a href=\"https:\/\/www.theverge.com\/2023\/6\/5\/23750003\/apple-vision-pro-hands-on-the-best-headset-demo-ever\" target=\"_blank\" rel=\"noopener\">Apple\u2019s forthcoming $3,500 Vision Pro<\/a>. And unlike the mixed reality devices we\u2019ve seen from Magic Leap, Microsoft, and so many others, an individual consumer can actually buy this one. But what Meta really wants is for this to be more than just the best reasonably priced headset. It wants the Quest 3 to be the one that makes people care about, use, and develop for mixed reality in a big way.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">So here\u2019s the real question, I think. Is the Meta Quest 3 a very good VR headset? Or is it, as Meta would have you believe, the first in a new line of a new kind of device?<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I\u2019ve used the Quest 3 enough to convince me that mixed reality could be awesome. It probably will be, eventually, once these devices are lighter and more socially acceptable and there\u2019s a whole lot more MR content available for them. But that\u2019s probably a ways off. For now, the Quest 3 is just a very good VR headset.<\/p>\n<\/div>\n<p><h3 class=\"duet--article--dangerously-set-cms-markup duet--article--standard-heading mb-20 mt-40 font-polysans text-26 font-medium leading-110 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple md:text-30 [&amp;&gt;a:hover]:shadow-highlight-franklin dark:[&amp;&gt;a:hover]:shadow-highlight-franklin [&amp;&gt;a]:shadow-underline-black dark:[&amp;&gt;a]:shadow-underline-white\">All smart, no glasses<\/h3>\n<\/p>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Let me just get this bit quickly out of the way: I\u2019m mostly going to be talking about the Quest 2 as a comparison in this review. The Vision Pro isn\u2019t shipping, and there really are no other straightforward competitors to the Quest 3. <a href=\"https:\/\/www.theverge.com\/23451629\/meta-quest-pro-vr-headset-horizon-review\" target=\"_blank\" rel=\"noopener\">The Quest Pro<\/a>, Meta\u2019s other mixed reality device, has some interesting tech but costs $1,000 and is really not worth considering. The question here, really, is whether the Quest 3 is worth the extra money over its predecessor.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The fit and finish of the Quest 3 is about what you\u2019d expect for a second- to third-gen upgrade. Meta\u2019s long-term plan for headsets is to make them look like <a href=\"https:\/\/www.theverge.com\/2023\/9\/27\/23889307\/meta-ray-ban-smart-glasses-wearables-connect\" target=\"_blank\" rel=\"noopener\">a typical pair of sunglasses<\/a>, and the Quest 3 is very much not that. But in the realm of \u201cbig, blocky plastic doodads on your face,\u201d it does a lot of things better than its predecessor.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The headset itself is significantly smaller than the Quest 2, though the padded black face mask that attaches to it is much larger, so the overall footprint is about the same size. The whole package is about 160mm across and 98mm tall, compared to 142mm and 102mm on the 2. (You absolutely will not notice the small differences there.) The three vertical, pill-shaped cutouts on the front give the Quest 3 more personality than the bland face of the Quest 2. I\u2019m not sure that\u2019s a good thing \u2014\u00a0 the Quest 3 looks like a character from <em>WALL-E<\/em> that was rejected because nobody could tell if it was good or evil \u2014 but it doesn\u2019t really make a difference. You\u2019ve got a giant headset on your face; people will point and laugh if you wear it in public. Let\u2019s worry about the aesthetic details when we get a little closer to smart glasses.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>The Quest 3 (left) is smaller, a little heavier, and a lot more comfortable than the Quest 2.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The Quest 3 is actually a bit heavier than the Quest 2 (515 grams compared to 503), but it wears its weight much better. The Quest 2\u2019s heaviest bits stick out from your face, so it always feels like it\u2019s pulling down toward your nose. The Quest 3 is comparatively more balanced. It\u2019s still a blocky thing on my head, but where my Quest 2 always feels tight <em>somewhere<\/em> \u2014 the top of my head, the back of my head, or most often right on my forehead \u2014 I found a comfortable Quest 3 setup almost immediately, and it stays in place even when I\u2019m bouncing around during a workout. Adding the $70 Elite Strap makes it better still since it moves some of the weight to the back of your head and sits a little more rigidly. But unlike the Quest 2, I don\u2019t think you absolutely need one.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Speaking of that setup: one small but welcome hardware change in the Quest 3 is that it brings back the little wheel underneath the headset that you can use to control the distance between the lenses. (The original Rift had a slider, while the Quest 2 just made you move the lenses, which is awkward and bad.) Everyone\u2019s interpupillary distance is a little different, and it\u2019s an important adjustment to get right \u2014 when you first turn on the Quest 3, it instructs you to turn the wheel to see what looks good. Even if you\u2019re just going to set it once and forget it, it\u2019s still a better system than the Quest 2. And if you share the device with co-workers or family members, it\u2019s far easier to get dialed in.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">The Touch Plus controllers are nice, but losing the tracking ring doesn\u2019t change all that much<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The new Touch Plus controllers look and feel just like the old controllers, minus a large tracking ring at the top. They\u2019re lighter and smaller as a result, but other than smacking them together a little less than I used to, I haven\u2019t noticed much difference in actual use. And while losing the rings hasn\u2019t made the Quest 3 worse at tracking the controllers, it also hasn\u2019t made it better: the headset still struggles to follow the Touch Plus controllers when they\u2019re even slightly out of your field of view. They look like a non-camera-studded version of the Quest Pro\u2019s Touch Pro controllers, which you can, in theory, buy to replace the Touch Plus, but I don\u2019t think those are worth the $299 upgrade. In part because the Touch Plus\u2019 battery is much closer to the Quest 2\u2019s controllers than the Pro\u2019s: I\u2019ve been using the heck out of this thing for over a week and haven\u2019t killed the AAs yet.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>The Quest\u2019s Touch Plus controllers are small but will be familiar to Quest users.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">You\u2019re going to want to keep those controllers handy, by the way, because the Quest 3\u2019s hand tracking is pretty rough. In theory, you can do most navigational things just by waving your arms around; move the round cursor over what you want to click on, tap your thumb and index finger together, and you\u2019re off. But because the Quest 3 doesn\u2019t do inward-facing eye tracking and only uses its external cameras to follow your hands, it\u2019s imprecise and frequently wrong \u2014 you have to very carefully move your hand a millimeter at a time to get the cursor in the right place. (Eye tracking might be the only thing about the Quest Pro I wish the Quest 3 had copied.) You can also just reach out and touch stuff, which works a little better, but the Quest 3\u2019s depth sensing also misses a lot: you go to grab the Home menu to move it toward you, and your hand just flies through it. After testing hand tracking, I\u2019ve stopped using it altogether.<\/p>\n<\/div>\n<p><h3 class=\"duet--article--dangerously-set-cms-markup duet--article--standard-heading mb-20 mt-40 font-polysans text-26 font-medium leading-110 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple md:text-30 [&amp;&gt;a:hover]:shadow-highlight-franklin dark:[&amp;&gt;a:hover]:shadow-highlight-franklin [&amp;&gt;a]:shadow-underline-black dark:[&amp;&gt;a]:shadow-underline-white\"><strong>I can see clearly now<\/strong><\/h3>\n<\/p>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The Quest 3\u2019s two most important upgrades become immediately obvious as soon as you stick your head in the headset. It puts a 2064 x 2208 LCD in front of each eye, which is the best screen in any Quest ever. You can tell: everything from on-screen text to high-res games looks significantly crisper and better, like you\u2019ve upgraded from a standard-def TV to a high-def set. It\u2019s not quite as sharp or as dynamic as what we\u2019ve seen from the Vision Pro\u2019s dual 4K micro-OLED displays, but it\u2019s enough that I can comfortably read small text in the headset for the first time. I could never shake that nagging feeling in the Quest 2 that everything was just a hair out of focus, and the Quest 3 hardly ever feels like that.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">The display sharpness is the thing for the Quest 3<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The field of view in the Quest 3 is a bit larger than before, too, which is nice, but it still has that \u201cI\u2019m looking through binoculars\u201d rounded black shape around your periphery. The sharpness is the real win here. The screens are so much clearer, in fact, that they show just how low-res some games are: playing <em>NFL Pro Era<\/em> on the Quest 3 was like playing an N64 game on an HDTV, where I could see every pixel and every stutter with new clarity. But games like <em>Red Matter 2 <\/em>and the updated <em>Pistol Whip, <\/em>which are ready for the resolution bump, generally look fantastic. I\u2019ve never had so much fun just wandering around in VR than I have with the Quest 3.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Not every game is updated to look good in the Quest 3, but the ones that are look great.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Upgrading the display even opens up a bunch of new uses for a device like the Quest 3. It\u2019s a pretty useful entertainment system, both for VR and non-VR content \u2014\u00a0apps like PlutoTV and Peacock work really well. All those educational apps for seeing art and far-off places are much more immersive now, too. Apps like Virtual Desktop actually work for streaming your computer to your headset without hurting your eyes, though the display isn\u2019t quite high-res enough for me to actually want to work like that for very long. (Meta\u2019s whole \u201cyou\u2019ll do your job in VR!\u201d thing is still a ways away, and let\u2019s not even talk about how bad Horizon Workrooms still is.)<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The other big upgrade is the speakers. The Quest 2\u2019s audio still pours out into whatever room you\u2019re in, which is a bummer, but it\u2019s noticeably better than before. This thing gets <em>loud <\/em>if you want it to, and the spatial audio does a nice job of anchoring sound in place. You\u2019re still going to get the best experience with a pair of headphones \u2014\u00a0my over-ear Bose cans fit around the headset fairly comfortably, but I prefer a pair of wireless earbuds just to keep some weight off my head.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Thanks to the <a href=\"https:\/\/www.theverge.com\/2023\/9\/27\/23891035\/meta-quest-3-qualcomm-snapdragon-xr2-gen-2-ar1-gen-1\" target=\"_blank\" rel=\"noopener\">Qualcomm Snapdragon XR2 Gen 2 processor<\/a> and 8GB of RAM in the Quest 3, it\u2019s also noticeably snappier than the Quest 2. The headset boots faster; games load more quickly. I was able to play <em>Dungeons of Eternity <\/em>at high settings at about 80 frames per second, which isn\u2019t up to gaming PC standards but is plenty for most purposes. I\u2019ve hardly noticed any lag in head movements or any of the other stuttering that can make VR unpleasant. The only consistent performance issue I\u2019ve had is with scrolling the Quest\u2019s menus, which still wobble and lag like the screen\u2019s refresh rate isn\u2019t quite high enough. In general, though, the Quest 3 is as fast as I need it to be and can stand up even to the platform\u2019s most demanding games like <em>Red Matter 2.<\/em><\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">I\u2019ve been impressed with the growth of the Quest\u2019s ecosystem over the last couple of years<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">And by the way, there\u2019s now a lot to do in the headset. I\u2019ve been impressed with the growth of the Quest\u2019s ecosystem over the last couple of years, and there\u2019s now a solid stable of games, ranging from casual puzzlers to ultra-intense shooters and practically everything in between. I used to warn VR buyers that you might eventually run out of content in there \u2014 I don\u2019t worry about that anymore. And, of course, through Quest Link, you can plug your headset into your computer and play a library of PC VR games as well.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In my testing so far, I\u2019ve gotten a hair over two hours of battery life from the Quest 3, no matter how I\u2019m using it. Two-ish hours of movies, two-ish hours of games \u2014 it seems that as long as the thing is on, it drains about the same. That\u2019s less life than I\u2019d like, but two hours is a pretty long session in VR, and thanks to <a href=\"https:\/\/www.theverge.com\/2023\/9\/27\/23890816\/meta-quest-3-charging-dock-price-availability-connect\" target=\"_blank\" rel=\"noopener\">Meta\u2019s new charging dock<\/a> (which comes separately and costs $129.99), I can just drop in my headset between sessions, and it seems to always be charged. The dock is a really terrific accessory, though it pushes the headset even higher in price.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>The feeling of an alien actually crashing through your ceiling never gets old.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<p><h3 class=\"duet--article--dangerously-set-cms-markup duet--article--standard-heading mb-20 mt-40 font-polysans text-26 font-medium leading-110 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple md:text-30 [&amp;&gt;a:hover]:shadow-highlight-franklin dark:[&amp;&gt;a:hover]:shadow-highlight-franklin [&amp;&gt;a]:shadow-underline-black dark:[&amp;&gt;a]:shadow-underline-white\"><strong>VR meets IRL<\/strong><\/h3>\n<\/p>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Up to this point, I\u2019ve been talking about the Quest 3 as a direct successor to the Quest 2. In that sense, it\u2019s a lot of little upgrades and one huge one (the screens) that make it a much better VR headset. Considerably more expensive! But much better. If you want a VR headset to play games, watch movies and TV, and do other VR things in, this is the one.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But let\u2019s talk about the other bit. The thing really enabled by those pill-shaped cameras and sensors on the front of the Quest 3, the thing that has Meta believing the Quest 3 isn\u2019t just \u201cthe third Quest\u201d but the first of something else entirely. The Quest 3\u2019s mixed reality features are simultaneously the most impressive and most frustrating part of this headset: they\u2019ve convinced me that there\u2019s some seriously cool and fun tech at work here and also that we\u2019re really not particularly close to mainstream MR.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The first and most practical thing the cameras do is provide better passthrough, the view that lets you see your real-world space through your headset. On the Quest 2, that was a grainy black-and-white mess. Now it\u2019s in full color and dramatically higher resolution. Not <em>high <\/em>resolution, mind you \u2014 just higher. Good enough that you can see your cup of coffee; not good enough to see if it\u2019s coffee or tea. Good enough to see the time on your watch; not good enough to read the text of your notification.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>The Quest 3\u2019s passthrough lets it automatically scan your room, which is much better than creating boundaries yourself.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The improved passthrough makes a lot of things about Quest Life easier. The frame rate is smooth enough to stay comfortable as I walk around with the headset on, which makes it easier to wear for long stretches. It can automatically set your boundaries in your room, so you don\u2019t have to scan the floor anymore. You can double-tap on the side of your headset at any time to jump into passthrough mode in case you need to look at something or see which dog \/ chair \/ family member you just whacked while playing <em>Supernatural<\/em>.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But the reason the passthrough really matters is because it\u2019s what makes mixed reality possible. The Quest can take those camera feeds and superimpose content over them in real time. The headset first has you walk around to scan your surroundings \u2014\u00a0in my case, my messy basement \u2014 and then lets you play in them.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">The reason passthrough really matters is because it\u2019s what makes mixed reality possible<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Technically speaking, the mixed reality on the Quest 3 is\u2026 fine. It struggles badly in low light, turning everything grainy and low-res, but if you\u2019re in a well-lit space, it\u2019s mostly accurate. There\u2019s some warping a bit around the edges, so it can seem a little bit like the floor is moving or you\u2019re on a light dose of some hallucinogenic drug. It also warps and distorts around your hands as they move through space. But for a first generation of mixed reality, it\u2019s a solid start.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The problem is, there\u2019s almost nothing compelling to do in mixed reality on the Quest 3. The single most fun MR experience I\u2019ve had so far is <em>First Encounters, <\/em>a mini-game in which tiny Koosh ball-looking aliens blow holes in your room and try to attack you while you try and capture them. It\u2019s fun, silly, and really does make it feel like an alien craft has crashed into your house. It\u2019s much more fun to play <em>First Encounters <\/em>in my basement than it would be in a purely VR space. But <em>First Encounters<\/em> is the demo experience to teach you how to use mixed reality! It\u2019s a bad sign that that\u2019s the best thing on the platform. Practically everything else I\u2019ve tried is fun but simple \u2014\u00a0like <em>Cubism, <\/em>a puzzle game \u2014\u00a0or still basically a tech demo.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Passthrough looks pretty good when the room\u2019s well lit \u2014\u00a0and pretty grainy in low light.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In the long run, while I think VR is perfectly suited to immersive gaming, MR is likely to be much more of a real-world tech. That\u2019s why the form factor matters so much: walking around the world with a cool heads-up display is only really going to take off if that display doesn\u2019t look stupid or gadget-y. MR will be cool for navigation, education, making <em>Pokemon Go <\/em>even more fun. The Quest 3 is mostly focused on MR for business and gaming, but both are better experiences in VR right now. For MR to really take off, we\u2019re going to need more than just VR games reworked for passthrough; we\u2019re going to need an entirely new class of apps and ideas. There\u2019s not much of that in the Quest 3 yet.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">That might help explain why even some of the MR games that do exist would be better off in VR. <em>Drop Dead: The Cabin<\/em> has an MR mode called \u201cHome Invasion,\u201d but its MR features work so badly the game\u2019s basically unplayable in that mode. <em>Figmin XR<\/em> is a fun game for building stuff, but it seemed to have no idea that my coffee table is a hard surface that objects shouldn\u2019t just fall through. Many of these games need to update for the Quest 3\u2019s new depth sensor and passthrough abilities; others need to rethink their whole strategies. Very few things I tried actually interacted with my physical space in the way true mixed reality should.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I\u2019m sure that will change eventually. The Quest 3 and Vision Pro are the first compelling reasons for developers to care about mixed reality, so I\u2019m hopeful that over the next year or so, we\u2019ll get a lot of good MR content and games. But right now, it\u2019s pretty bleak out there. Even the exciting new games coming to the Quest 3, like <em>Assassin\u2019s Creed: Nexus <\/em>and <em>Roblox <\/em>and the all-important <em>Powerwash Simulator, <\/em>are still VR games.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">That\u2019s because, for all it\u2019s technically capable of, the Quest 3 is still a VR headset. A very good one, to be clear; my favorite one yet, even. But even great VR headsets are far from a mainstream product right now. If you believe mixed reality could change that and could entice even people who don\u2019t care about VR headset and VR worlds to strap something to their face \u2014 and I do believe that \u2014\u00a0the Quest 3 just doesn\u2019t quite deliver.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Maybe this is the headset before <em>the <\/em>headset, the one that helps entice developers to make cool stuff that turn into killer apps for the Quest 4. Heck, maybe none of this matters until the device itself is less \u201cheadset\u201d and more \u201cglasses\u201d and until we\u2019ve had a series of societal debates about whether you should make fun of people who wear these things in public. It\u2019s going to take a lot of technical and social change to make mixed reality mainstream, and it\u2019s probably going to take a few years.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white after:absolute after:ml-8 after:mt-2 after:content-[url(\/icons\/endmark.svg)]\">Until then, the Quest 3 will remain what it is: an excellent VR headset and nothing else.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Photography by David Pierce \/ The Verge<\/em><\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"duet--article--sidebar bg-gray-200 mb-20 w-full rounded-sm bg-[#F8F5FF] p-20 [&amp;&gt;*:last-child&gt;*:last-child]:mb-0\">\n<p><h3 class=\"duet--article--dangerously-set-cms-markup duet--article--standard-heading mb-20 mt-40 font-polysans text-26 font-medium leading-110 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple md:text-30 [&amp;&gt;a:hover]:shadow-highlight-franklin dark:[&amp;&gt;a:hover]:shadow-highlight-franklin [&amp;&gt;a]:shadow-underline-black dark:[&amp;&gt;a]:shadow-underline-white\">Agree to continue: Meta Quest 3<\/h3>\n<\/p>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Every smart device now requires you to agree to a series of terms and conditions before you can use it \u2014 contracts that no one actually reads. It\u2019s impossible for us to read and analyze every single one of these agreements. But we started counting exactly how many times you have to hit \u201cagree\u201d to use devices when we review them since these are agreements most people don\u2019t read and definitely can\u2019t negotiate.<\/em><\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In order to use the Quest 3, you\u2019ll need a Meta account, which is the cross-platform account the company uses to unify your presence from Facebook to Instagram to the Quest. If you don\u2019t have or don\u2019t want a Meta account, you can\u2019t use this device. <\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In addition to all the things you agree to when you set up a Meta account, we also agreed to:<\/p>\n<\/div>\n<div class=\"[&amp;_li]:font-polysans [&amp;_li]:text-16 [&amp;_li]:font-light [&amp;_li]:leading-130 [&amp;_ol]:py-0 [&amp;_ul]:py-0\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Meta\u2019s Quest health and safety warnings<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Meta\u2019s Quest privacy policy<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">An optional \u201cShare additional data to improve Meta Quest?\u201d prompt<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Meta\u2019s hands privacy notice for hand tracking<\/li>\n<\/ul>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Individual apps also requested approvals for things like storage access, access to information about scanned rooms, and more.<\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Final provisional tally: four agreements.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/23906313\/meta-quest-3-review-vr-mixed-reality-headset\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Meta Quest 3 is much better than the Quest 2. It\u2019s more comfortable, more powerful, easier to figure out, more pleasant to use for long stretches, and just flat-out better. If that\u2019s all you\u2019ve been wondering about Meta\u2019s latest headset, there\u2019s your answer. The passthrough improvements alone \u2014 the fact that I can now [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":44663,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-44662","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/44662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=44662"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/44662\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/44663"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=44662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=44662"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=44662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}