{"id":30160,"date":"2023-08-05T13:00:00","date_gmt":"2023-08-05T13:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/08\/05\/metas-new-shooter-game-is-the-most-fun-ive-ever-had-in-the-metaverse\/"},"modified":"2023-08-05T13:00:00","modified_gmt":"2023-08-05T13:00:00","slug":"metas-new-shooter-game-is-the-most-fun-ive-ever-had-in-the-metaverse","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/08\/05\/metas-new-shooter-game-is-the-most-fun-ive-ever-had-in-the-metaverse\/","title":{"rendered":"Meta\u2019s new shooter game is the most fun I\u2019ve ever had in the metaverse"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">What are the ethics of repeatedly targeting an eight-year-old in a video game? What if that eight-year-old is demonstrably better than you at the game but is currently being forced to talk to his mom and isn\u2019t really paying attention, and this is your best and probably only chance to mount a comeback? How much trash can you talk after you kill the eight-year-old a few times? What if that eight-year-old has been talking trash to you for the better part of the last hour while gleefully shouting \u201cExpecto Patronum\u201d every time they fire their shotgun?<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">These are the kinds of questions you\u2019re forced to answer in <a href=\"https:\/\/go.redirectingat.com\/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fwww.oculus.com%2Fvr%2F9506166929457374%2F%3Fintern_source%3Dblog%26intern_content%3Dsuper-rumble-horizon-worlds-titanborne\" target=\"_blank\" rel=\"noopener\"><em>Super Rumble<\/em><\/a><em>, <\/em>the new game for the Meta Quest. (They\u2019re the same kinds of questions you\u2019ll <a href=\"https:\/\/go.redirectingat.com\/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DWqY1ZNTaHyo%26t%3D417s\" target=\"_blank\" rel=\"noopener\">find anywhere in the metaverse<\/a> and on most multiplayer online games, really.) <em>Super Rumble <\/em><a href=\"https:\/\/www.theverge.com\/2023\/7\/28\/23811270\/meta-horizon-worlds-mobile-app-super-rumble\" target=\"_blank\" rel=\"noopener\">lives inside <em>Horizon Worlds<\/em><\/a>, the virtual universe system that Meta has tried hard to make the centerpiece of the universe\u2026 to essentially no success. Meta hasn\u2019t even been able to <a href=\"https:\/\/www.theverge.com\/2022\/10\/6\/23391895\/meta-facebook-horizon-worlds-vr-social-network-too-buggy-leaked-memo\" target=\"_blank\" rel=\"noopener\">get its employees to spend time in <em>Horizon Worlds<\/em><\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But against all odds and historical precedent, <em>Super Rumble <\/em>is actually quite a lot of fun. It\u2019s not the Quest\u2019s best game or even its best <em>Fortnite<\/em> clone (that would be <a href=\"https:\/\/www.theverge.com\/2023\/2\/28\/23617828\/meta-population-one-vr-battle-royale-bigbox-free-to-play\" target=\"_blank\" rel=\"noopener\"><em>Population: One<\/em><\/a>), but it\u2019s the best \u2014\u00a0and maybe first? \u2014\u00a0signal I\u2019ve seen so far that Meta might eventually be able to make a digital world that\u2019s actually fun to be on.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It\u2019s a really simple game, which helps: you\u2019re dropped into a simple arena filled with seven different weapons, which you use to try and take out the other players in the arena. Every round is a few minutes long, you respawn a few seconds after you die, and it\u2019s just a total free-for-all until the buzzer sounds. As you play, you level up, and new levels unlock new in-game skills and gear. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I\u2019m still not <em>good <\/em>at the game, per se, but after a few hours inside it, I\u2019ve got the hang of the one- and two-handed shooting mechanics and have figured out which weapons and \u201cSuper Powers\u201d are the best. (Grenade launcher, Super Ammo, trust me.) I know where the good hiding spots are, and I\u2019m finally getting the hang of moving with the controller and my body simultaneously. <em>Super Rumble<\/em> won\u2019t rival <em>Fortnite<\/em> or <em>Apex Legends<\/em> for shooting-game supremacy anytime soon, but it\u2019s a surprisingly good time.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Super Rumble<\/em> is actually the confluence of a few important things that could all help make the metaverse a little better. Meta\u2019s internal game studio, Ouro Interactive, built the game using entirely new tools that allow developers to bring outside elements and assets into <em>Horizon Worlds<\/em> rather than just using the built-in libraries. \u201cWe\u2019ve really raised the ceiling on what can be built in Horizon in terms of visual complexity, interactivity and fun gameplay,\u201d Meta\u2019s metaverse head Vishal Shah <a href=\"https:\/\/www.lowpass.cc\/p\/horizon-worlds-super-rumble-reboot-mobile-app\" target=\"_blank\" rel=\"noopener\">told <em>Lowpass<\/em><\/a><em>.<\/em> It\u2019s a deeper, more replayable game than anything Meta has built before, and not for nothing, it actually works pretty well.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\"><em>Super Rumble<\/em> is actually the confluence of a few important things that could all help make the metaverse a little better<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But most of all, <em>Super Rumble <\/em>gives you something to <em>do<\/em> in the metaverse. So many supposedly immersive experiences amount to standing around and looking at things or watching something happen on a screen inside the screen. That\u2019s why you see those screenshots of a bunch of people <a href=\"https:\/\/www.theverge.com\/2022\/10\/13\/23402418\/decentraland-metaverse-empty-38-users-dappradar-wallet-data\" target=\"_blank\" rel=\"noopener\">standing around looking lonely in Decentraland<\/a> and why all the experiences you hear about are mostly just tech demos. It\u2019s cool and fun to be dropped into a 360-degree place you can explore, but that novelty wears off fast, and too often, there\u2019s nothing underneath.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Even in the rest of <em>Horizon Worlds<\/em>, there\u2019s not much to do other than look at all the animation and wonder why your avatar doesn\u2019t have any legs. Ultimately, Meta seems to think that\u2019s fine; it sees the metaverse as a place you\u2019ll eventually just hang out with your friends, more like a virtual coffee shop than a virtual arcade. Personally, I don\u2019t see myself kicking back and relaxing in my Quest headset anytime soon.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Super Rumble <\/em>is, in many ways, just a pretty good VR game that happens to exist inside of <em>Horizon Worlds<\/em>. The sense of presence is real, for one thing. <em>Super Rumble\u2019<\/em>s arena is fairly blocky and rudimentary but still felt fun to explore because I could actually move around inside this 360-degree space. That\u2019s why I play games like <em>Superhot <\/em>and <em>The Climb<\/em>, too: they may not be as deep or developed as other games, but there\u2019s something about being inside them that no other system can match.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\">Super Rumble<em> is a game, but it\u2019s also a place, which feels smart and metaverse-y.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Meta<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">There are some big-picture metaverse things going on here, too. Your character in the game is your Meta avatar, for one thing, and it\u2019s sincerely fun to play as yourself. When you\u2019re in a game, you can hear everyone else competing, so it was like we were all in the arena together with headsets on. (Listening to a bunch of preteens trash talk has been hands-down the best part of my experience so far \u2014\u00a0one kid told another, \u201cYour hairline is like a pineapple,\u201d and I\u2019m still trying to sort through that one.) When a round ends, a new one begins a minute later with the same contestants, so you could theoretically play all day with your friends or get to know your new opponents instead of getting a new crew every time. <em>Super Rumble <\/em>is a game, but it\u2019s also a place, which is a clever maneuver from Meta.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The challenge for Meta will be to continue building on <em>Super Rumble, <\/em>adding new levels and weapons and power-ups that make it a world worth continually coming back to. It also has to convince people that the game is fun enough to be worth finally diving into <em>Horizon Worlds<\/em>, painstakingly customizing their avatar, and learning how Meta\u2019s universe works. So far, the game seems to be a hit for the people who play it but not much of a draw to <em>Horizon Worlds <\/em>\u2014\u00a0every time I\u2019ve launched the app, <em>Super Rumble <\/em>has somewhere in the range of 1,000 people playing. That\u2019s not nothing, but it\u2019s also not much.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Even more than that, Meta has to continue to find ways to prove that <em>Super Rumble <\/em>is more than just a VR game. I\u2019m bullish on VR and AR gaming in general but still unconvinced that \u201cthe metaverse\u201d will be a place where people want to spend their days. <em>Super Rumble <\/em>is a leap in the right direction, both as a technical achievement and as a virtual activity, but there\u2019s still a long way to go.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In the meantime, I\u2019ll just be here, trash-talking the legless avatars of preteens from around the world. That\u2019s the metaverse, baby.<\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/23820366\/super-rumble-meta-quest-metaverse-horizon-worlds\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What are the ethics of repeatedly targeting an eight-year-old in a video game? What if that eight-year-old is demonstrably better than you at the game but is currently being forced to talk to his mom and isn\u2019t really paying attention, and this is your best and probably only chance to mount a comeback? How much [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":30161,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-30160","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/30160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=30160"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/30160\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/30161"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=30160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=30160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=30160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}