{"id":26974,"date":"2023-07-18T20:05:54","date_gmt":"2023-07-18T20:05:54","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/07\/18\/capcoms-dino-shooter-exoprimal-is-campy-but-clunky\/"},"modified":"2023-07-18T20:05:54","modified_gmt":"2023-07-18T20:05:54","slug":"capcoms-dino-shooter-exoprimal-is-campy-but-clunky","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/07\/18\/capcoms-dino-shooter-exoprimal-is-campy-but-clunky\/","title":{"rendered":"Capcom\u2019s dino shooter Exoprimal is campy but clunky"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"content\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">When I first saw <em>Exoprimal<\/em>, I groaned because it looked like yet another game in which <a href=\"https:\/\/www.theverge.com\/2022\/3\/9\/22969723\/capcom-exoprimal-dinosaurs-playstation-xbox-pc\" target=\"_blank\" rel=\"noopener\">an interesting premise (fighting dinosaurs!)<\/a> would be swallowed by the soul-sucking banality of being a third-person live-service multiplayer game in an era that sees <a href=\"https:\/\/www.theverge.com\/2023\/2\/3\/23584877\/ea-meta-live-service-game-shutdowns-apex-legends-mobile-rumbleverse-knockout-city\" target=\"_blank\" rel=\"noopener\">such games released for a hot six months before they\u2019re shut down<\/a>. But word of mouth from friends and colleagues I trust was enough to get me to try it, and from the first handful of moments \u2014 none of which had anything to do with dinosaurs \u2014 I was all in.  <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">At the very beginning of the game, before you even make your character, there\u2019s a female android who infodumps all the information needed to set the stage. She\u2019s wearing a \u201cDanger! High Voltage\u201d sticker, but it\u2019s not on her chest or forehead or any conspicuous place you\u2019d expect for such an important warning. It\u2019s on her pelvis, right above where a panty line would be. That subtle bit of humor sold me immediately. I love campy games \u2014 not games with <a href=\"https:\/\/www.vice.com\/en\/article\/v7deax\/why-does-everyone-in-netflixs-cowboy-bebop-talk-like-that\" target=\"_blank\" rel=\"noopener\">the quippy, relentless humor<\/a> of, say, <em>Borderlands <\/em>or <a href=\"https:\/\/www.theverge.com\/23506195\/high-on-life-review-xbox-pc\" target=\"_blank\" rel=\"noopener\"><em>High on Life<\/em><\/a><em> \u2014 <\/em>but something like a <em>Bayonetta<\/em> or <em>Devil May Cry<\/em>. <em>Exoprimal<\/em> is a game that doesn\u2019t take itself seriously and leans into its own absurdity just enough to be actually funny without beating you over the head with how funny it\u2019s trying to be.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Sandii and her interestingly placed warning sticker.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Capcom<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">There are lots of little jokes like that that have kept me interested in the story <em>Exoprimal<\/em> is trying to tell, which, so far, is kinda weird and confusing. There\u2019s a long plot introduction that involves time travel, mysterious industrial accidents, and a rogue AI, the details of which I won\u2019t bother you with. Suffice it to say, <em>Exoprimal<\/em>\u2019s main gameplay loop is centered on you getting ferried back and forth in time to fight dinosaurs in simulated war games that feel like the different multiplayer modes of an <em>Overwatch<\/em> or<em> Call of Duty<\/em>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Though I\u2019m still not sure what\u2019s going on with <em>Exoprimal<\/em>\u2019s story, I\u2019m really impressed with how that story is delivered. For a long time, I\u2019ve had beaucoup <em>Destiny 2<\/em> envy because it looks like that game is so fun with lots of interesting lore to dig into, but every time I play, I\u2019m just ferried from firefight to firefight wondering where the hell all the story happens.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But <em>Exoprimal<\/em> melds multiplayer progression with a single-player story extremely well. At the end of every match, you\u2019re rewarded with story files that fit together like pieces of a puzzle. The game has an analysis board with nodes that light up with each file you collect. Files range from text to read and audio logs to small cutscenes that expound upon the world and mystery at the heart of the game that you can peruse at your discretion. Then, after each handful of matches, you\u2019re treated to a cutscene that progresses the story \u2014 no digging down into item descriptions required. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I love that seamlessness; it\u2019s something a lot of multiplayer games could take inspiration from.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Leviathan is the AI that makes you fight war games for its amusement.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Capcom<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Though I\u2019m all in on the story, the gameplay loses me a bit. <em>Exoprimal<\/em> has a nigh impenetrable on-ramp that does not do enough to explain to you the different mechs and their powers. The tutorial only covers the abilities of three of the 10 suits you can pick from, and it took a couple of hours of trial and error trying to figure out the different powers of the various exosuits. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Early in my time with <em>Exoprimal<\/em>, I chose the Skywave suit because it could fly, and I thought it\u2019d give me a leg up in fighting the pteranodons that occasionally crop up. But as I was fighting, I noticed I wasn\u2019t doing too much damage before realizing way, <em>way<\/em> too late that Skywave was a support suit primarily meant to heal my teammates. So while I was fiddling about in the sky, using abilities and randomly wondering, \u201cWell, what happens when I press this button?\u201d my poor teammates were dying on the ground possibly wondering what my ass was doing up there.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Finally, after so much frustration, I discovered you could hit down on the D-pad to bring up a screen that explains the abilities of each suit in detail. There is no tutorial or settings message that tells you this information.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Once I knew what each of the suits did, <em>Exoprimal<\/em> got a lot easier and a lot more fun. There are three classes of suits \u2014 assault, tank, and support \u2014 and each suit within each class has its own unique approach to its role. In the assault class, Deadeye fights with its rifle, Barrage uses grenades, while Valiant uses a sniper rifle. Not to be all \u201cgirl who only plays <em>Overwatch <\/em>plays her second class-based multiplayer game,\u201d but <em>Exoprimal <\/em>reminds me a lot of what initially drew me to <em>Overwatch<\/em>: the different exosuits are unique and well-crafted, giving you lots of options of how to play.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I gave each class a shot, believing I\u2019d settle somewhere in the assault family, but somehow, I found myself gravitating toward support. I don\u2019t like healing in games in general, but I\u2019ve made exceptions, and now,<em> Exoprimal<\/em> is another one of those exceptions \u2014 the classes are just that fun.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>My favorite support suit is the Witchdoctor, which allows you to stun enemies and heal allies.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Capcom<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">There seems to be a theme with <em>Exoprimal <\/em>and withholding information because the game doesn\u2019t let on that there\u2019s more to it. To start, you play the same kind of match over and over. Follow the HUD to a location, and either kill all the dinosaurs or protect a position while killing all the dinosaurs. Toward the end of the match, you push a payload, and at the end of that, you fight the other team while your payload uploads itself \u2014 whichever team can do that the fastest, wins. The format doesn\u2019t make for the smoothest experience and, at times, feels more like marking off a to-do list rather than playing a game for fun.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">For a while, I thought that was all there was to the game, which would have made it an interesting but ultimately boring experience, before hearing from others that the game actually does switch up the formula to great effect. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Clever girls.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Capcom<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I don\u2019t yet know what that great effect is, but it seems like <em>Exoprimal<\/em> is preoccupied with surprising its players without giving them enough to do so that they stick around to actually experience the surprise. Had I not been advised to keep playing, I would have dismissed the game outright. As it stands, it\u2019s taking far too long to get to what I hope are the good bits, and there\u2019s only so much I can be charmed by the game\u2019s unique sense of humor and novel storytelling before I get bored.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">When <em>Exoprimal <\/em>was announced, a lot of fans were upset that Capcom chose a live-service multiplayer model for its dinosaur game instead of digging through its pile of neglected IPs to fish out a <em>Dino Crisis<\/em> remake.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I am not one of those fans and am therefore unburdened by the baggage of wondering what <em>Exoprimal <\/em>could have been. I am, however, burdened by what <em>Exoprimal<\/em> is: a campy but very clunky game that is only worth the expense if you get it free on Game Pass. But hey, at least my Michael Crichton-reading ass finally knows how to pronounce pachycephalosaurus.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">(<strong>Writer\u2019s note<\/strong>: I want the record to reflect that I spelled this correctly on the first try without looking it up.)<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><small><em>Exoprimal<\/em> is out now on Xbox, Game Pass, PlayStation, and PC. <\/small><\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2023\/7\/18\/23798877\/exoprimal-impressions-capcom-dino-crisis-game-pass\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first saw Exoprimal, I groaned because it looked like yet another game in which an interesting premise (fighting dinosaurs!) would be swallowed by the soul-sucking banality of being a third-person live-service multiplayer game in an era that sees such games released for a hot six months before they\u2019re shut down. But word of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":26975,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-26974","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/26974","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=26974"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/26974\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/26975"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=26974"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=26974"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=26974"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}