{"id":18985,"date":"2023-05-20T15:12:34","date_gmt":"2023-05-20T15:12:34","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/05\/20\/games-should-let-us-choose-our-own-stakes\/"},"modified":"2023-05-20T15:12:34","modified_gmt":"2023-05-20T15:12:34","slug":"games-should-let-us-choose-our-own-stakes","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/05\/20\/games-should-let-us-choose-our-own-stakes\/","title":{"rendered":"Games should let us choose our own stakes"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">After more than 2,000 hours in <em>Dota 2<\/em>, I\u2019ve finally been sent to gamer jail for the first time. It\u2019s worse than I ever imagined, which makes it an extremely effective<em> <\/em>deterrent in a competitive game where teamwork is essential. But now that I\u2019ve been punished, I see that there\u2019s a better way to administer multiplayer justice.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">I had been proud of my perfect player conduct score since Valve introduced the rating system in 2019. (By the way, that\u2019s a score of 10,000, and it comes with a reassuring green smiley face when you\u2019re doing well.) The score is a loose measure of whether you\u2019re an upstanding member of the player community. If you\u2019re reported a lot by your teammates or abandon games before they\u2019re finished, your score goes down. I think those are the right metrics to track, even though people routinely abuse the reporting feature for petty reasons.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">So here\u2019s why <em>I\u2019m<\/em> in the <em>Dota 2 <\/em>cone of shame: I\u2019ve \u201cabandoned\u201d several games over the past couple of weeks due to <em>having a life<\/em>. For various reasons, I\u2019ve had more urgent phone calls to attend to than usual and other things that have demanded my attention in a way I can\u2019t ignore. To be clear: I think it sucks when people leave team games prematurely and, in <em>Dota<\/em>, that includes going AFK for just a few minutes at a time. Even if you return to your keyboard and resume play, the jig is up: you\u2019ll be officially assessed with game abandonment. I\u2019m not proud of abandoning my teammates, even if we still ended up winning several of those games when I returned.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">I\u2019ve now been placed into what\u2019s called the \u201clow priority punishment pool,\u201d which is a <em>very <\/em>lonely place. It\u2019s difficult to find a match; in my experience, it can take up to 20 minutes to find enough players to queue up with. And the really punishing measure is that you\u2019re required to earn several <em>victories <\/em>to escape this matchmaking pool; losing a game doesn\u2019t get you any closer to freedom. Because each match can last anywhere from 20 minutes to over an hour, it could take many hours to get out of purgatory. As of the time of writing this, I\u2019ve got one victory left, after trying to get out of this for about five hours.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">Some players are punished more than others for reasons outside of their control<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">The way this system is set up means that some players will be punished more than others for reasons outside of their control, whether it\u2019s because of their own skill level, their ability to complete a match with life happening in the background, or because they\u2019re required to complete matches with people who are more likely to be horrible trolls.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">I am a huge supporter of moderation in social games, and <a href=\"https:\/\/www.theverge.com\/2019\/5\/18\/18630598\/valve-is-making-dota-2-players-pay-to-avoid-toxic-gamers\" target=\"_blank\" rel=\"noopener\">I\u2019ve put heat on Valve in the past<\/a> for making people pay to avoid toxic members of the community. I\u2019m usually on the side of <em>more <\/em>moderation in games. But my recent experience has made me realize that a lot of team games are not built to recognize a particular segment of their audience: people who love the game but just can\u2019t commit to its demands. This group spans all ages: kids who are being called down to dinner; parents who have to suddenly attend to their children; and anybody else who is faced with an urgent need in real life that is more important than playing a video game.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Let me reiterate something: I <em>deserve <\/em>to be in <em>Dota 2\u2019s <\/em>punishment pool because I <em>did <\/em>abandon those games and left my teammates hanging. And that\u2019s true even if there were legitimate reasons for me to step away from the keyboard. But that makes me think multiplayer games that require moderation should create space for people who want to intentionally lower the stakes.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">I thought <em>Dota 2\u2019s <\/em>\u201cturbo\u201d mode, which is an unranked mode played at a faster pace (kind of like listening to a podcast at 2x speed), was that solution. But I\u2019ve found that people take it just as seriously as other modes. Players in turbo still often get angry at teammates for not demonstrating expert skill. And the system seems to punish people for leaving turbo games the same as in other more serious modes of play. While I\u2019ve played in turbo mode exclusively for some time because it accommodates my lifestyle better, it hasn\u2019t really lowered the stakes of the game.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">So here\u2019s my request. Multiplayer games that require moderation and punishment pools should consider a bailout. There ought to be a mode of play where everyone who participates agrees that it\u2019s okay to leave early if you need to. Maybe you\u2019ll want to play this mode because everyone understands that you\u2019re learning the game or trying out new things. Or maybe you know that, despite loving the game, there are real demands on your attention and you might be pulled away. Whatever the reason, it would be nice for games to create space for people who all agree that \u2014 like on <em>Whose Line Is It Anyway? <\/em>\u2014 everything is made up and the points don\u2019t matter.<\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/23728570\/multiplayer-game-team-stakes-competitive-moderation\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After more than 2,000 hours in Dota 2, I\u2019ve finally been sent to gamer jail for the first time. It\u2019s worse than I ever imagined, which makes it an extremely effective deterrent in a competitive game where teamwork is essential. But now that I\u2019ve been punished, I see that there\u2019s a better way to administer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":18986,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-18985","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/18985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=18985"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/18985\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/18986"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=18985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=18985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=18985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}