{"id":13356,"date":"2023-04-12T22:24:54","date_gmt":"2023-04-12T22:24:54","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/04\/12\/what-weve-learned-about-sony-playstations-new-smartphone-games-team\/"},"modified":"2023-04-12T22:24:54","modified_gmt":"2023-04-12T22:24:54","slug":"what-weve-learned-about-sony-playstations-new-smartphone-games-team","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/04\/12\/what-weve-learned-about-sony-playstations-new-smartphone-games-team\/","title":{"rendered":"What we\u2019ve learned about Sony PlayStation\u2019s new smartphone games team"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Sony wants <a href=\"https:\/\/www.theverge.com\/2022\/5\/26\/23142569\/sony-playstation-pc-mobile-game-releases-first-party-portfolio\" target=\"_blank\" rel=\"noopener\">20 percent of new games to be on smartphones<\/a> by 2025, and last August it announced <a href=\"https:\/\/www.theverge.com\/2022\/8\/29\/23326666\/sony-playstation-studios-mobile-team-games-phone-savage\" target=\"_blank\" rel=\"noopener\">a new PlayStation Studios Mobile Division<\/a> to help make that happen. But you should know that what Sony\u2019s building <em>doesn\u2019t <\/em>look like a new game studio that will produce its own games, nor, say, a way to port Sony\u2019s biggest games to phones the way <a href=\"https:\/\/www.theverge.com\/2022\/8\/10\/23298962\/steam-deck-marvels-spider-man-remastered-playstation-portable-games\" target=\"_blank\" rel=\"noopener\">they\u2019re getting ported to PC<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">17 current and former job postings suggest that PlayStation Studios Mobile is more of a cross-functional management, strategy, licensing, and support team. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">They figure what PlayStation intellectual property would best fit a mobile phone, help dish out that licensed IP to internal <em>and external<\/em> game studios alike, oversee the titles, make sure the final games live up to Sony\u2019s expectations \u2014 and maybe invest or even acquire external developers if there\u2019s strategic value in it. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Here\u2019s the description for a Senior External Producer role, for example:<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<blockquote class=\"duet--article--blockquote border-l my-40 border-blurple pl-32\">\n<p class=\"duet--article--dangerously-set-cms-markup relative z-10 mb-20 font-fkroman last:mb-0 text-17 leading-160 -tracking-1 text-gray-4a  selection:bg-franklin-20 dark:text-gray-bd dark:selection:bg-blurple dark:[&amp;_a]:shadow-underline-franklin dark:[&amp;_a:hover]:text-franklin\">Be an ambassador for PlayStation, collaborating with top mobile game developers in evaluating, producing and releasing PlayStation Studios Mobile games at the highest level of quality, on time and on budget.<\/p>\n<\/blockquote>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">And many roles ask prospective employees to have a \u201cproven track record\u201d with free-to-play games specifically. I\u2019ve only seen <a href=\"https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4818582004\" target=\"_blank\" rel=\"noopener\">one game designer role<\/a> so far, and its primary responsibility is: \u201cSupport game design for internal projects and provide consultation for projects with external partners on mobile F2P systems, economy management and retention features.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">Tried and true, at least for console<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Leaning on external studios wouldn\u2019t be surprising: it\u2019s a formula that\u2019s worked for Sony in the past. Many lauded first-party <em>and<\/em> third-party games have come out of Sony\u2019s PlayStation Studios (formerly Sony Interactive Entertainment Worldwide Studios), even if Sony <a href=\"https:\/\/www.theverge.com\/2021\/5\/12\/22432601\/sony-playstation-studios-ps5-games-25-new-ip-interview\" target=\"_blank\" rel=\"noopener\">did briefly try to pretend<\/a> the brand was solely about its own first-party exclusives when the PS5 first launched. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Besides, this is the third time Sony\u2019s tried to get smartphone gaming off the ground, following <a href=\"https:\/\/www.theverge.com\/2015\/3\/11\/8189455\/playstation-mobile-closing\" target=\"_blank\" rel=\"noopener\">its failed PlayStation Mobile platform<\/a> and <a href=\"https:\/\/www.theverge.com\/2016\/3\/24\/11296898\/sony-forwardworks-playstation-smartphone-games\" target=\"_blank\" rel=\"noopener\">its WayForward studio<\/a> that\u2019s only produced two games (<em>Everybody\u2019s Golf<\/em> and <em>Disgaea RPG<\/em>) specifically for the Japanese market. (Sony was also preparing to bring its PlayStation Now cloud gaming service to phones, <a href=\"https:\/\/www.theverge.com\/22828526\/sony-playstation-ps-now-cloud-gaming-mobile-apple-epic\" target=\"_blank\" rel=\"noopener\">I discovered in 2021<\/a>, but let\u2019s not count that since Sony never announced it.) <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Some of the postings describe the group as a \u201csmall but quickly growing team\u201d where employees will \u201cwear many hats and contribute to the nascent culture for mobile game design at PlayStation Studios while championing the efforts across the company.\u201d <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">The job postings do make it seem like there\u2019s real interest in tapping Sony\u2019s internal studios to produce the games, too, should those efforts be championed successfully. The company\u2019s head of mobile product describes his job as including both externally and internally developed titles: <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<blockquote class=\"duet--article--blockquote border-l my-40 border-blurple pl-32\">\n<p class=\"duet--article--dangerously-set-cms-markup relative z-10 mb-20 font-fkroman last:mb-0 text-17 leading-160 -tracking-1 text-gray-4a  selection:bg-franklin-20 dark:text-gray-bd dark:selection:bg-blurple dark:[&amp;_a]:shadow-underline-franklin dark:[&amp;_a:hover]:text-franklin\">Responsible for delivery of PlayStation Studios quality mobile titles, including internally developed within existing &amp; acquired studios and externally developed via licensing, co-development and co-publishing partnerships.<\/p>\n<\/blockquote>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Most current roles are for product managers and external producers in San Mateo and Amsterdam; the company\u2019s also hiring a <a href=\"https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4786880004\" target=\"_blank\" rel=\"noopener\">Director of Mobile Engineering<\/a> and a product strategy analyst. Previously, Sony also went looking for <a href=\"https:\/\/gamejobs.co\/Finance-Manager-Mobile-Games-at-Sony-Playstation\" target=\"_blank\" rel=\"noopener\">a finance manager<\/a>, directors <a href=\"https:\/\/web.archive.org\/web\/20220815122020\/https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4525280004\" target=\"_blank\" rel=\"noopener\">of mobile product management<\/a>, <a href=\"https:\/\/web.archive.org\/web\/20220815134812\/https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4506907004\" target=\"_blank\" rel=\"noopener\">business development<\/a> and <a href=\"https:\/\/web.archive.org\/web\/20220822041412\/https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4604548004\" target=\"_blank\" rel=\"noopener\">studio operations<\/a>, and a <a href=\"https:\/\/web.archive.org\/web\/20221108182523\/https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4701795004\" target=\"_blank\" rel=\"noopener\">Korean translator<\/a> in Amsterdam.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">According to their LinkedIn pages, Sony\u2019s hires currently appear to include:<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Nicola Sebastiani as head of mobile; she formerly was head of content for Apple Arcade <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Olivier Courtemanche as head of mobile product; he was formerly director of product for Zynga and briefly head of content for Meta\u2019s <em>Horizon<\/em>. Amusingly, Sony appears to have <a href=\"https:\/\/web.archive.org\/web\/20221221105037\/https:\/\/boards.greenhouse.io\/sonyinteractiveentertainmentglobal\/jobs\/4755119004\" target=\"_blank\" rel=\"noopener\">built the role specifically for him<\/a>:<\/li>\n<\/ul>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Hope nobody else applied for this job!<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Kris Davis as head of mobile business development; he spent seven years doing that job for Kabam<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Uyen Uyen Ton Nu as head of mobile marketing; she spent eight years doing that for Super Evil Megacorp (that studio, by the way, is working on a project for <a href=\"https:\/\/www.theverge.com\/2023\/3\/20\/23643512\/netflix-games-monument-valley\" target=\"_blank\" rel=\"noopener\">Netflix\u2019s mobile games lineup<\/a>)<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Justin Kubiak in licensing; he was former VP of mobile publishing at NCSoft and previously head of games partnerships for Samsung<\/li>\n<\/ul>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">We\u2019re definitely eager to see what they come up with. Sony has previously said that Savage Game Studios, the first group that PlayStation acquired to produce mobile games, already has \u201ca new unannounced AAA mobile live service action game\u201d in the works. <em>Their<\/em> job postings show they\u2019re looking for experience with the Unreal Engine. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\"><a href=\"https:\/\/www.theverge.com\/2022\/11\/8\/23447033\/nintendo-ios-android-mobile-games-switch-sales-dena-joint-venture\" target=\"_blank\" rel=\"noopener\">Nintendo also recently stood up a new company with partner DeNA<\/a> (co-developer of <em>Super Mario Run<\/em>, <em>Fire Emblem Heroes<\/em>, etc) to potentially produce more mobile games. And like Sony, Netflix also leans on external partners for its own mobile titles, though it\u2019s also taken the Apple Arcade strategy of bundling games you previously had to buy into its paid subscription.<\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2023\/4\/12\/23680947\/sony-playstation-studios-mobile-team-internal-external-studios-f2p\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sony wants 20 percent of new games to be on smartphones by 2025, and last August it announced a new PlayStation Studios Mobile Division to help make that happen. But you should know that what Sony\u2019s building doesn\u2019t look like a new game studio that will produce its own games, nor, say, a way to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13357,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-13356","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/13356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=13356"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/13356\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/13357"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=13356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=13356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=13356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}