{"id":129591,"date":"2024-10-07T09:36:38","date_gmt":"2024-10-07T09:36:38","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/10\/07\/the-future-of-halo-is-being-built-with-unreal-engine-5\/"},"modified":"2024-10-07T09:36:38","modified_gmt":"2024-10-07T09:36:38","slug":"the-future-of-halo-is-being-built-with-unreal-engine-5","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/10\/07\/the-future-of-halo-is-being-built-with-unreal-engine-5\/","title":{"rendered":"The future of Halo is being built with Unreal Engine 5"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Microsoft is moving its <em>Halo <\/em>development to Unreal Engine 5, after more than a year of rumors of an engine switch following a <a href=\"https:\/\/www.theverge.com\/2022\/9\/12\/23349309\/halo-infinite-343-industries-bonnie-ross-xbox\" target=\"_blank\" rel=\"noopener\">leadership overhaul<\/a> at 343 Industries, <a href=\"https:\/\/www.theverge.com\/2023\/1\/31\/23579819\/microsoft-layoffs-halo-343-industries-tatanka-unreal-engine\" target=\"_blank\" rel=\"noopener\">layoffs<\/a>, and other changes. 343 Industries is now <a href=\"https:\/\/www.halowaypoint.com\/news\/a-new-dawn\" target=\"_blank\" rel=\"noopener\">becoming Halo Studios<\/a> as part of this engine change announcement, hoping to mark a new chapter in the history of <em>Halo<\/em>.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Halo<\/em> moving to Unreal Engine 5 is being positioned as the first step of a transformation for Halo Studios to change its technology, structure, processes, and even culture. \u201cWe\u2019re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games,\u201d <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/10\/06\/halo-studios-unreal-engine-interview\/\" target=\"_blank\" rel=\"noopener\">says Pierre Hintze<\/a>, studio head\u00a0at Halo Studios.<\/p>\n<\/div>\n<div>\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Master Chief in Unreal Engine 5.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Halo Studios<\/cite><\/p>\n<\/div>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The team building <em>Halo <\/em>will move from the studio\u2019s Slipspace Engine to Unreal, after the proprietary engine it built for <em>Halo Infinite <\/em>became difficult to use and strained development. Halo Studios has had to dedicate a lot of staff to developing the Slipspace Engine, and parts of it are almost 25 years old. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cOne of the primary things we\u2019re interested in is growing and expanding our world so players have more to interact with and more to experience,\u201d says Chris Matthews, art director at Halo Studios. \u201cNanite and Lumen [Unreal\u2019s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn\u2019t seen before. As artists, it\u2019s incredibly exciting to do that work.\u201d<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Halo Studios isn\u2019t committing to any release dates or new <em>Halo <\/em>game announcements just yet, but the team has been building some examples of <em>Halo <\/em>running in Unreal. Dubbed Project Foundry, the work is \u201cneither a game nor a tech demo,\u201d but more of a research, development, and training tool. It\u2019s also the foundation for how the studio is changing up the way it builds <em>Halo<\/em> games.<\/p>\n<\/div>\n<div>\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>The world of Halo in Unreal Engine 5.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Halo Studios<\/cite><\/p>\n<\/div>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Project Foundry has been built as if it was a shipping game so that a bunch of it can appear in <em>Halo <\/em>games in the future. \u201cIt\u2019s fair to say that our intent is that the majority of what we showcased in Foundry is\u00a0<em>expected<\/em>\u00a0to be in projects which we are building, or future projects,\u201d says Hintze.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Project Foundry includes more detailed landscapes for Halo biomes, as well as foliage levels we haven\u2019t seen in <em>Halo <\/em>games in the past. Master Chief\u2019s armor has even been remodeled in this footage, months after I <a href=\"https:\/\/www.theverge.com\/2024\/6\/6\/24172684\/microsoft-xbox-showcase-2024\" target=\"_blank\" rel=\"noopener\">exclusively revealed in <em>Notepad<\/em><\/a><em> <\/em>that Microsoft was working on some form of a\u00a0<em>Halo: Combat Evolved<\/em>\u00a0remaster.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Halo Studios is now working on multiple <em>Halo <\/em>games, while the Slipstream Engine will continue to power <em>Halo Infinite<\/em>. \u201cWe had a disproportionate focus on trying to create the conditions to be successful in servicing\u00a0<em>Halo Infinite<\/em>,\u201d says Hintze. \u201c[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.\u201d<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2024\/10\/7\/24264129\/halo-unreal-engine-5-halo-studios-announcement\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft is moving its Halo development to Unreal Engine 5, after more than a year of rumors of an engine switch following a leadership overhaul at 343 Industries, layoffs, and other changes. 343 Industries is now becoming Halo Studios as part of this engine change announcement, hoping to mark a new chapter in the history [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":129592,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-129591","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/129591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=129591"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/129591\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/129592"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=129591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=129591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=129591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}