{"id":127399,"date":"2024-09-25T15:00:00","date_gmt":"2024-09-25T15:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/09\/25\/i-played-the-ps5-pro-and-its-clearly-better\/"},"modified":"2024-09-25T15:00:00","modified_gmt":"2024-09-25T15:00:00","slug":"i-played-the-ps5-pro-and-its-clearly-better","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/09\/25\/i-played-the-ps5-pro-and-its-clearly-better\/","title":{"rendered":"I played the PS5 Pro, and it\u2019s clearly better"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"content\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white min-h-[80px] first-letter:float-left first-letter:mr-18 first-letter:font-polysans-mono first-letter:text-100 first-letter:font-medium first-letter:leading-[.72]  first-letter:selection:bg-franklin-20 dark:first-letter:text-franklin\">Eight years ago, PlayStation lead architect Mark Cerny showed me the power of the PS4 Pro in this very room. Today, I\u2019m checking out the new PS5 Pro instead \u2014 and feeling some major d\u00e9j\u00e0 vu. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Like before, Sony is showing journalists a room full of screens at its PlayStation US headquarters just outside of San Francisco, playing 11 games side by side on both the original hardware and <a href=\"https:\/\/www.theverge.com\/24240801\/ps5-pro-details-playstation-event-september-2024\" target=\"_blank\" rel=\"noopener\">the guts of the new $700 Pro<\/a>. Like before, you\u2019ll pay a hefty premium for graphical improvements alone. Like before, games will need to be patched to give you most of those boosts, and not all patches will be equal.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">And like before, those improvements are <em>seriously impressive<\/em> if your TV is close enough to your couch. This time, it brings out details like individual blades of grass, improves the density of particles onscreen, unlocks optional 8K and ray tracing modes, and even reduces the distracting shimmering that often popped up in games on the original console. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Michiel van der Leeuw, technical director on all the <em>Horizon <\/em>games, shows me how much smoother <em>Horizon Forbidden West<\/em> can be on the PS5 Pro, how much sharper now that it\u2019s sampling textures that render more crisply, and how it no longer needs to display the same ugly clouds.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cIt was as if a pair of dirty goggles had been lifted from my eyes,\u201d <a href=\"https:\/\/www.cnet.com\/tech\/gaming\/playstation-4-pro-4k-tv-games-checkerboard-rendering\/\" target=\"_blank\" rel=\"noopener\">I wrote in 2016 about the PS4 Pro<\/a>. I get the exact same vibe from <em>Horizon<\/em> and most other PS5 Pro Enhanced games I\u2019m trying now. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\">Horizon Forbidden West<em> technical director Michiel van der Leeuw shows me another scene, where the PS5 Pro loads this dino\u2019s skin at higher quality, sooner, than the PS5 below.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I\u2019ll get into more details below, but I want you to know my conclusion <em>isn\u2019t<\/em> quite the same as it was eight years ago. While it\u2019s clearly better than the PS5, I\u2019m not yet sold. That\u2019s mostly because Sony is charging several hundred dollars more than last time \u2014 but also partly because I had to stand so close to the 4K screen to get that eye-popping result. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Sony\u2019s demos keep us so close to the TVs it\u2019s impossible not to see improvements, with fixed-length wired controllers encouraging us to stay nearby. When I step back anyhow, the PS5 Pro\u2019s graphical improvements get harder to make out. Some disappear at six feet, most of them at 10 feet, in game after game. That\u2019s a bit further than I measured with the PS4 Pro vs. PS4 eight years ago.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But if you\u2019re the kind of person who already sets your PS5 games to \u201cQuality\u201d or \u201cFidelity\u201d or \u201cGraphics\u201d mode rather than \u201cPerformance,\u201d I bet you\u2019ll see a huge increase in smoothness with the PS5 Pro no matter how far away you sit. Some went from utterly choppy to downright buttery for me on the PS5 Pro, with almost all the visual quality (if not more) than the original PS5\u2019s fidelity modes.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The biggest surprise for me, though, was seeing a console that can offer so many of the immersive benefits of ray tracing without massive slowdowns. It\u2019s unlikely many games will <em>add<\/em> ray tracing modes specifically for the PS5 Pro, but Formula One racing game <em>F1 24 <\/em>already had them \u2014 and it now lets you drive at an upscaled 4K and 60fps with them turned on. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">When producer Simon Lumb flicks ray-traced graphics on and off for me, it feels like the whole image comes to life. Suddenly, the car\u2019s crash-protection halo casts realistic shadows on the bodywork; reflections naturally appear in puddles on the track and on the car\u2019s shiny hood; windows appear to refract light.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\">Demon\u2019s Souls<em>\u2019 smoky boss barriers now have more particles \u2014 an interesting feature of Sony\u2019s PSSR. <\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Both <em>F1 24<\/em> and <em>Gran Turismo 7<\/em> will let you choose other modes instead of ray tracing. They can optionally use the PS5 Pro\u2019s extra horsepower and AI upscaling to offer an 8K picture (for the few and proud with 8K TVs), or a smoother 120Hz mode at 4K upscaled resolution instead. But now that I\u2019ve experienced it, I\u2019d pick ray tracing every time. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><strong>Quick note<\/strong>: if a developer says their game is running at \u201c4K\u201d resolution, you should know that\u2019s not necessarily an apples-to-apples comparison with other \u201c4K\u201d games. In every case, the PS5 Pro is outputting<em> <\/em>a 4K picture to your TV thanks to the magic of AI upscaling, with all the crispness that provides. The game\u2019s internal render resolution may be quite a bit lower, though, and it <em>varies<\/em> as you play, all of which can affect the end quality.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--sidebar bg-gray-200 mb-20 w-full rounded-sm bg-[#F8F5FF] p-20 [&amp;&gt;*:last-child&gt;*:last-child]:mb-0\">\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><strong>Just for transparency\u2019s sake:<\/strong><\/p>\n<\/div>\n<div class=\"[&amp;_li]:font-polysans [&amp;_li]:text-16 [&amp;_li]:font-light [&amp;_li]:leading-130 [&amp;_ol]:py-0 [&amp;_ul]:py-0\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Sony didn\u2019t grant us an interview about the PS5 Pro, so we weren\u2019t able to answer any new questions about the hardware itself. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Sony wouldn\u2019t let us touch the new console hardware. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">The demos were technically running on <a href=\"https:\/\/www.eurogamer.net\/leaked-playstation-5-dev-kit-photo-sets-tongues-wagging\" target=\"_blank\" rel=\"noopener\">PS5 devkits<\/a> representing the PS5 and PS5 Pro, not the consoles <a href=\"https:\/\/www.theverge.com\/2024\/9\/20\/24249600\/ps5-pro-30th-anniversary-photos\" target=\"_blank\" rel=\"noopener\">in my photos<\/a>. Scott Stein tells me <a href=\"https:\/\/www.cnet.com\/tech\/gaming\/exclusive-hands-on-i-played-sonys-all-new-ps5-pro\/\" target=\"_blank\" rel=\"noopener\">his early preview at <em>CNET<\/em><\/a> also did not run on the console in his photos. This isn\u2019t entirely unusual for new hardware: I once reviewed an Xbox 360 game on a Microsoft-provided devkit. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">We couldn\u2019t take photos or video close to the screens, in case you\u2019re wondering why we didn\u2019t do so.<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Developers tell me that Sony\u2019s PlayStation Spectral Super Resolution (PSSR) upscaling can keep up with all of that, turning a 720p image into a 4K one on the fly at 59.94 frames per second \u2014 but 720p upscaled to 2160p may not look as good as 1440p upscaled to 2160p, of course. Some developers might still want to sacrifice frame rate for resolution if Sony lets them. (<a href=\"https:\/\/www.theverge.com\/2024\/4\/16\/24131799\/sony-ps5-pro-enhanced-requirements-ultra-boost-mode\" target=\"_blank\" rel=\"noopener\">A leaked document suggests they might<\/a>, but Sony has not confirmed.)<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Also: while developer after developer tells me the PS5 Pro provides \u201cthe best of both worlds\u201d with fidelity and performance, the PS5 Pro doesn\u2019t <em>quite<\/em> offer double the performance of the original console \u2014 so some small sacrifices are being made.  <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">For example, Insomniac\u2019s <em>Spider-Man 2<\/em> actually runs at a lower render resolution in its new PS5 Pro \u201cPerformance Pro\u201d mode than it does in the \u201cFidelity\u201d mode on the original PS5. While I <em>vastly preferred<\/em> the PS5 Pro experience, it does lead to some interesting edge cases where fine detail on certain objects (like windows on distant buildings) might not be quite as easy to make out. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\">Ratchet and Clank: Rift Apart <em>technical director Mike Fitzgerald<\/em> <em>shows me how picture quality has improved \u2014 at a slight expense of crowd density.<\/em><\/figcaption><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">With <em>Ratchet and Clank: Rift Apart<\/em>, the same developer took a different tack: if you look closely, there are actually fewer spectators in the stands in the PS5 Pro\u2019s \u201cPerformance Pro\u201d mode compared to the vanilla PS5\u2019s \u201cFidelity\u201d mode. Still, the game looks both smoother and crisper thanks to the PS5 Pro changes, so it\u2019s hard for me to complain.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">When developers do have to choose, several tell me they decided to prioritize \u201cstability,\u201d fixing the most glaring sacrifices they had to make on the original console. But some games will ship with their original Performance and Fidelity modes, too, in case you prefer them. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">And a few games really do look like the best of both worlds: I couldn\u2019t find a single sacrifice in my short time with <em>Final Fantasy VII Rebirth \u2014 <\/em>the hair and fine details on PS5 Pro even exceed the original PS5\u2019s \u201cGraphics\u201d mode.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">We\u2019re looking forward to getting a PS5 Pro in for testing so we can do a full review. Meanwhile, I\u2019ll leave you with some rough notes on each game I saw!<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>Demon\u2019s Souls<\/em>:<\/strong> One single PS5 Pro mode that targets 60fps at a PSSR-upscaled 4K resolution \u2014 may not always hit 60 but feels very smooth for a FromSoftware game. Will retain old modes, too. Lots of extra souls-like particle effects thanks to PSSR! Can see flagpoles on a castle in the distance from Boletaria Bridge that aren\u2019t visible on the original PS5, as long as I\u2019m no further than five feet from the TV.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>Dragon\u2019s Dogma II<\/em>:  <\/strong>PS5 Pro mode currently hitting 55\u201360fps VRR in the city, capped at 60fps outside, at PSSR-upscaled 4K resolution. Wouldn\u2019t discuss internal resolution.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>F1 24<\/em>:<em> <\/em><\/strong>1440p render resolution, PSSR-upscaled to 4K at locked 60fps. Ray-tracing mode also 4K, locked 60fps. 4K120 and 8K60 modes, too. On original PS5, had to run at half-res internally to hit 4K60, so 1440p is an improvement.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>Final Fantasy VII Rebirth<\/em>:<em> <\/em><\/strong>One single PS5 Pro mode at PSSR-upscaled 4K60, variable internal resolution. Best showcase game for the PS5 Pro, as the original PS5\u2019s performance mode looks muddy by comparison. Can clearly see scratches on Cloud\u2019s sword from five feet that are invisible in original PS5\u2019s performance mode; can barely make them out at eight feet. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><em><strong>Gran Turismo 7: <\/strong><\/em>Four PS5 Pro modes: prioritize ray tracing, prioritize frame rate, 8K mode, 120Hz 4K mode, all using PSSR for upscaling and all targeting 60fps; 8K mode slightly sharper than 4K. Ray tracing mode clearly lets cars show reflections of one another. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>Hogwarts Legacy<\/em>: <\/strong>Three PS5 Pro modes: fidelity, fidelity + ray tracing, performance. PS5 Pro perf mode has more detail than original PS5 perf mode. Ray tracing looks impressive, now includes ray-traced shadows and more detail in reflections. All modes dynamic internal resolution, but now capped at 80 percent of 4K rather than 67 percent of 4K. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>Horizon Forbidden West<\/em>: <\/strong>One single PS5 Pro mode at PSSR-upscaled 4K60, based on \u201chigher than 1440p\u201d variable internal resolution. Will also offer old PS5 modes. On original PS5, offered 1800p checkerboard based on lower internal resolution. Far less distracting shimmering on distant details, increased texture detail (all textures one mipmap crisper), increased shadow filtering quality in faces, and more.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><em><strong>Marvel\u2019s Spider-Man 2: <\/strong><\/em>One single PS5 Pro mode at PSSR-upscaled 4K60, based on lower render resolution than original Fidelity mode. Considering a \u201cFidelity Pro\u201d mode as well. Shimmering cleaned up dramatically at distance. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>Ratchet &amp; Clank: Rift Apart<\/em>: <\/strong>One single PS5 Pro mode at PSSR-upscaled 4K60, based on \u201cgenerally a tick or two higher\u201d internal render resolution than on PS5. (Original render resolution varied but ranged from 1080p to around 1280p depending on mode.) Small details like bits of confetti don\u2019t disappear as easily; reduced shimmering on details.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>The Crew Motorfest<\/em>: <\/strong>One single PS5 Pro mode at PSSR-upscaled 4K60. Increased load distances, shadow distances, but can\u2019t quite tell the difference at racing speeds. Increased internal resolution too, though: I can make out a spoiler\u2019s carbon fiber texture at five feet from TV, which I can\u2019t see on original PS5. <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\"><strong><em>The Last of Us Part II Remastered<\/em>: <\/strong>One single PS5 Pro mode at 4K60, PSSR-upscaled from 1440p. On original PS5, only offered native 4K30 or 1440p60. It\u2019s clearly far sharper than 1440p60 (the grass!) and far smoother than 4K30. Some slight details in the original native 4K30 arguably look better. <\/li>\n<\/ul>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Photos by Sean Hollister \/ The Verge<\/em><\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2024\/9\/25\/24253649\/ps5-pro-preview\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eight years ago, PlayStation lead architect Mark Cerny showed me the power of the PS4 Pro in this very room. Today, I\u2019m checking out the new PS5 Pro instead \u2014 and feeling some major d\u00e9j\u00e0 vu. Like before, Sony is showing journalists a room full of screens at its PlayStation US headquarters just outside of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":127400,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-127399","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/127399","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=127399"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/127399\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/127400"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=127399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=127399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=127399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}