{"id":117960,"date":"2024-08-13T00:46:27","date_gmt":"2024-08-13T00:46:27","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/08\/13\/we-played-valves-secret-new-shooter-deadlock\/"},"modified":"2024-08-13T00:46:27","modified_gmt":"2024-08-13T00:46:27","slug":"we-played-valves-secret-new-shooter-deadlock","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/08\/13\/we-played-valves-secret-new-shooter-deadlock\/","title":{"rendered":"We played Valve\u2019s secret new shooter: Deadlock"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It\u2019s been <a href=\"https:\/\/www.theverge.com\/2019\/11\/18\/20971514\/valve-announces-half-life-alyx-its-first-flagship-vr-game\" target=\"_blank\" rel=\"noopener\">nearly five years<\/a> since Valve announced a truly new game \u2014 and counting. Valve has still not announced <em>Deadlock<\/em>, its new hero shooter that takes cues from <em>Overwatch<\/em>, <em>Dota 2<\/em>, <em>Team Fortress 2<\/em> and more. But that hasn\u2019t stopped <a href=\"https:\/\/steamdb.info\/app\/1422450\/charts\/\" target=\"_blank\" rel=\"noopener\">nearly 20,000 people<\/a> from trying the game, including me. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">And I\u2019m not under NDA. I have signed no contracts, made no verbal agreements; I haven\u2019t even clicked through a EULA. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>This message does pop up when I launch Deadlock, but I didn\u2019t click OK; instead, I hit the Escape key and watched it disappear.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Earlier today, I received a no-strings-attached invite to play <em>Deadlock <\/em>on Steam. Steam claims the game is made by Valve. It displays Valve\u2019s copyrighted logo when it launches, and its executable is digitally signed by \u201cValve Corp.\u201d The game\u2019s directories contain Valve legal notices and numerous other text files that reference Valve, and it feels like a Valve game. Though Valve didn\u2019t respond to my requests for comment, I\u2019m completely convinced that it\u2019s legit. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>The Deadlock main menu. It reads \u201cEarly Development Build.\u201d<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<p><h3 class=\"duet--article--dangerously-set-cms-markup duet--article--standard-heading mb-20 mt-40 font-polysans text-26 font-medium leading-110 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple md:text-30 [&amp;&gt;a:hover]:shadow-highlight-franklin dark:[&amp;&gt;a:hover]:shadow-highlight-franklin [&amp;&gt;a]:shadow-underline-black dark:[&amp;&gt;a]:shadow-underline-white\">So: what is <em>Deadlock<\/em>? <\/h3>\n<\/p>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It\u2019s a 6-on-6 shooter, like <em>Overwatch<\/em>, where your team of heroes attempts to dominate a map by slowly wearing down the opposing team and pushing them back. But you\u2019re also leading an army of NPC grunts down four different lanes to destroy the opposing team\u2019s stationary defenses, a little like <em>Dota 2<\/em> or other MOBA games. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">There\u2019s no downtime. It\u2019s a constant war between your team\u2019s \u201cTroopers\u201d (the grunts) and the enemy team\u2019s \u201cTroopers,\u201d which keep respawning and advancing on enemy positions, wave after wave. But they can\u2019t break through unless the human-powered heroes lend them a hand with powerful weapons, abilities, and upgrades. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Nor can humans easily break through without their NPC army \u2014 or at least, that\u2019s what I saw in my first match. To take down the flame-headed, energy spewing Guardians or hulking Walkers that block your passage, it takes at least a somewhat coordinated effort by one human and their little autonomous friends. Each match culminates in an all-hands-on-deck fight against the enemy\u2019s Patron, a gigantic floating orb with arms and death rays.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>I\u2019ve gotten most of the way around the right lane, but now I have to contend with a Walker. My Troopers need help.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>A Patron.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">When I say \u201ccoordinated,\u201d I\u2019m not talking about aiming. This isn\u2019t a <em>Valorant <\/em>or <em>Apex<\/em> <em>Legends<\/em>-like game where snappy aim is key. It feels like <em>Overwatch<\/em>, or maybe even more so <em>Team Fortress 2<\/em> in its floaty, wear-down-their-health gameplay. You can tank, heal, and retreat even if a tremendous amount of enemy fire is coming your way. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Each match does get deadlier and deadlier as you unlock your heroes\u2019 abilities and buy skills, many of which give you more damage per second. Others provide life steal, shielding, and more. Every character also has strong and light melee attacks, and you can parry an incoming melee attack to stun your opponent.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<div class=\"transition-all duration-300 ease-in-out\">\n<div role=\"button\" aria-label=\"Zoom\" tabindex=\"0\" class=\"visible z-30 w-full origin-center transition-all duration-300 ease-in-out cursor-zoom-in\">\n<section tabindex=\"-1\" aria-label=\"Deadlock perks carousel\" class=\"duet--article--gallery relative overflow-hidden outline-none my-40 md:ml-0 md:w-full\">\n<div class=\"leading-100 sm:px-0\">\n<p class=\"mr-8 inline pt-6 font-polysans-mono text-12 font-medium tracking-1 dark:text-gray-bd\">1<!-- -->\/<!-- -->4<\/p>\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>You can spend your souls on all sorts of perks \u2014 including \u201cactive\u201d ones you bind to a key, triggering (for example) a burst of speed.<\/em><\/figcaption><\/p>\n<\/div>\n<\/section>\n<\/div>\n<div class=\"z-1 w-full hidden\">\n<section tabindex=\"-1\" aria-label=\"Deadlock perks carousel\" class=\"duet--article--gallery relative overflow-hidden outline-none my-40 md:ml-0 md:w-full\">\n<div class=\"leading-100 sm:px-0\">\n<p class=\"mr-8 inline pt-6 font-polysans-mono text-12 font-medium tracking-1 dark:text-gray-bd\">1<!-- -->\/<!-- -->4<\/p>\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>You can spend your souls on all sorts of perks \u2014 including \u201cactive\u201d ones you bind to a key, triggering (for example) a burst of speed.<\/em><\/figcaption><\/p>\n<\/div>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It help that there are a <em>lot<\/em> of ways to dodge enemy bullets and traverse the map: you can slide, dash, air dash, dash jump, double jump, and mantle up to ledges. Each of the game\u2019s four lanes also has an aerial tramway that lets you hitch free rides into (and out of) the fray. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"my-9 md:my-0\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Hopping onto a zipline.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">GIF by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The ziplines don\u2019t feel overpowered; after <a href=\"https:\/\/www.theverge.com\/2024\/5\/17\/24159222\/valve-new-game-deadlock-multiplayer-hero-shooter\" target=\"_blank\" rel=\"noopener\">an earlier leak,<\/a> I\u2019d once heard them compared to <em>Titanfall<\/em>\u2019s attack-from-any-angle traversal gameplay, but Valve keeps them away from the actual firing lines. You have to retreat to territory you own before they work. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">They also look like they\u2019ll lead to a fascinating give-and-take mechanic as games progress. To power up, I needed to take my hero back to a shop to buy new perks with the souls I\u2019d accumulated by destroying enemy troopers and heroes, but that left my territory undefended. By the time I returned, the front lines had been pushed back further than I would have liked. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Even in this \u201cearly development build,\u201d there are already 20 different heroes, plenty of which look like they\u2019ll be fun to play. Yes, some of them are common archetypes like the archer, swordsman, sniper, and shotgun teleport specialist, but it\u2019s not all that simple: have you ever seen an Infernus who literally finger-guns his foes to pieces?<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I initially gravitated towards Wraith thanks to her style and the tremendous <a href=\"https:\/\/knowyourmeme.com\/memes\/more-dakka\" target=\"_blank\" rel=\"noopener\">dakka<\/a> of her rapid-fire tommygun, then switched to McGinnis when I found out she\u2019s the<em> Team Fortress 2<\/em> engineer and heavy weapons specialist in one: turrets, barrier walls, <em>and<\/em> a giant minigun that fires faster the longer it goes. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I haven\u2019t played enough yet to even begin to tell if the game\u2019s well-balanced, or if there\u2019s any kind of backstory for its heroes, but I\u2019m eager to give it a go with my friends \u2014 and it seems like Valve will be just fine with that. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">While Valve has yet to announce or even acknowledge this game\u2019s existence publicly, the current build lets anyone with a copy invite as many Steam friends as they like to give it a try, too. That\u2019s why I have an invite, and that\u2019s why my friends now have an invite. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It\u2019s an unusual way to release a game, but this is Valve we\u2019re talking about \u2014 <a href=\"https:\/\/www.theverge.com\/2024\/7\/13\/24197477\/valve-employs-few-hundred-people-payroll-redacted\" target=\"_blank\" rel=\"noopener\">it\u2019s an unusual company<\/a>. <\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2024\/8\/12\/24219016\/valve-deadlock-hands-on-secret-new-game\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been nearly five years since Valve announced a truly new game \u2014 and counting. Valve has still not announced Deadlock, its new hero shooter that takes cues from Overwatch, Dota 2, Team Fortress 2 and more. But that hasn\u2019t stopped nearly 20,000 people from trying the game, including me. And I\u2019m not under NDA. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":117961,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-117960","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/117960","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=117960"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/117960\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/117961"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=117960"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=117960"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=117960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}