{"id":117830,"date":"2024-08-12T13:00:00","date_gmt":"2024-08-12T13:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/08\/12\/good-luck-with-the-playstation-vr2-pc-adapter-youll-need-it\/"},"modified":"2024-08-12T13:00:00","modified_gmt":"2024-08-12T13:00:00","slug":"good-luck-with-the-playstation-vr2-pc-adapter-youll-need-it","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/08\/12\/good-luck-with-the-playstation-vr2-pc-adapter-youll-need-it\/","title":{"rendered":"Good luck with the PlayStation VR2 PC Adapter \u2014 you&#8217;ll need it"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The biggest problem with Sony\u2019s PSVR 2 virtual reality headset <a href=\"https:\/\/www.theverge.com\/2024\/6\/23\/24183482\/psvr-2-regret\" target=\"_blank\" rel=\"noopener\">is the dearth of games<\/a>. I\u2019d hoped Sony\u2019s PC adapter would change that. The chance to play <a href=\"https:\/\/www.theverge.com\/2020\/12\/16\/22167726\/half-life-alyx-valve-vr-game-of-the-year-2020\" target=\"_blank\" rel=\"noopener\"><em>Half-Life Alyx<\/em><\/a>, the best VR game yet made, seemed like reason enough for existing owners to justify <a href=\"https:\/\/www.amazon.com\/dp\/B0D92XQL22?tag=theverge02-20\" target=\"_blank\" rel=\"noopener\">the $60 adapter purchase<\/a>. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But I can\u2019t currently recommend Sony\u2019s PC adapter. If I had purchased it with my own money, rather than borrowing one from Sony, I\u2019d have asked for a refund long before now.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">It\u2019s a shame, because <a href=\"https:\/\/www.theverge.com\/23601368\/sony-playstation-ps-vr2-review-virtual-reality\" target=\"_blank\" rel=\"noopener\">the $550 PSVR 2<\/a> is still a good headset, with image quality that arguably beats <a href=\"https:\/\/www.theverge.com\/23906313\/meta-quest-3-review-vr-mixed-reality-headset\" target=\"_blank\" rel=\"noopener\">the newer $500 Meta Quest 3<\/a>. Playing <em>Half-Life Alyx<\/em> inside Sony\u2019s headset isn\u2019t just more vibrant thanks to the richer colors of its OLED screen; it\u2019s more thrilling, too, with the panel\u2019s true blacks making me feel the terror of its darker corridors. The Quest 3 experience looks incredibly washed out by comparison. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>This room feels downright chilling inside the PSVR 2.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But what really scared me in <em>Half-Life: Alyx<\/em> was the damned <em>glitch<\/em>. How \u2014 when I lift my pistol to deal with an unspeakable horror \u2014 I\u2019d often find my hand had become detached from my body, stuck in place, two feet above the ground.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I\u2019ve spent eight hours troubleshooting this issue and ones like it over the past week, and I\u2019m no closer to a solution. My Quest 3 streams this game almost perfectly from the same PC in the same room, and yet my PSVR 2 struggles even with a hardwired headset cable to help. I see plenty of others reporting the same issues online, yet others report no issues at all.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block w-full md:ml-[-100px] md:w-outdent\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>You didn\u2019t&#8230; need that hand for anything, right?<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Is it luck? Perhaps, but I suspect it might also have something to do with how Sony cheaped out.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">You probably know that Sony\u2019s headset connects to the PS5 with a single USB-C cable that routes its display signal, power, and data simultaneously. Once upon a time, graphics card manufacturers were planning to standardize on a USB-C port with that same combo \u2014 <a href=\"https:\/\/www.theverge.com\/2018\/7\/17\/17583362\/virtuallink-vr-headsets-oculus-valve-microsoft-connect-usb-c-cable\" target=\"_blank\" rel=\"noopener\">they called it VirtualLink<\/a>, and while the brand didn\u2019t take off, some GPUs did make it out into the wild with a do-it-all USB-C port.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The PSVR 2 PC Adapter appears to be the same thing. The three-inch by three-inch square puck takes USB-A and DisplayPort from your gaming PC and power from a DC barrel jack, combining them into a single USB-C port for your headset on the other end. Find a DisplayPort cable (it doesn\u2019t come with one and doesn\u2019t support HDMI-to-DisplayPort), fire up <a href=\"https:\/\/go.skimresources.com\/?id=1025X1701640&amp;xs=1&amp;url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F2580190%2FPlayStationVR2_App%2F\" target=\"_blank\" rel=\"noopener\">the free PlayStation VR2 App on Steam<\/a>, and suddenly, you have a SteamVR headset capable of displaying any Steam game.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But the headset is the <em>only<\/em> thing the PSVR 2 adapter adapts. Sony provides no way to connect the PlayStation VR2\u2019s all-important controllers<em>. <\/em>They need to connect to your PC over Bluetooth, but Sony does not provide any form of Bluetooth radio for that \u2014 and figuring out controller connectivity on my own has been an utter mess.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--sidebar bg-gray-200 mb-20 w-full rounded-sm bg-[#F8F5FF] p-20 [&amp;&gt;*:last-child&gt;*:last-child]:mb-0\">\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><strong>Other PSVR 2 PC limitations<\/strong><\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I don\u2019t majorly mind that they\u2019re missing, but you should know the PSVR 2 also doesn\u2019t support some of its flagship features on PC:<\/p>\n<\/div>\n<div class=\"[&amp;_li]:font-polysans [&amp;_li]:text-16 [&amp;_li]:font-light [&amp;_li]:leading-130 [&amp;_ol]:py-0 [&amp;_ul]:py-0\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">HDR<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Eye tracking<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">Adaptive triggers<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">DualSense haptic feedback <\/li>\n<\/ul>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Also, the PSVR 2\u2019s tiny sweet spot for perfect lens clarity <a href=\"http:\/\/www.theverge.com\/23601368\/sony-playstation-ps-vr2-review-virtual-reality#:~:text=Instead%2C%20Tom%2C%20Adi%2C%20and%20I%20have%20a%20different%20annoyance\" target=\"_blank\" rel=\"noopener\">bugged me as much as ever<\/a>, and I\u2019m still not pleased with the controllers\u2019 battery life. However, it does still support passthrough video: you can get a look at your real-world surroundings anytime with a tap of a headset button.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">First, I tried my desktop\u2019s own built-in Bluetooth. My motherboard shipped with the extremely common Intel AX200 Wi-Fi 6 \/ Bluetooth 5.2 combo chip, so I figured I had a chance. I made sure its antennas were screwed in tight and turned off Wi-Fi just in case it might interfere. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The controllers paired quickly! But one of them refused to update unless I physically plugged it into my PC with a USB-C cable first. My blasters in <em>Space Pirate Trainer<\/em>, a game where I can easily test aiming, were unusually floaty, and soon, one of them started disappearing entirely. The controllers would not stay connected. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">So, I ordered the first Bluetooth adapter on Sony\u2019s <a href=\"https:\/\/www.playstation.com\/en-us\/support\/hardware\/pc-ps-vr2-bluetooth\/\" target=\"_blank\" rel=\"noopener\">incredibly small compatibility list<\/a> \u2014 <a href=\"https:\/\/www.amazon.com\/TP-Link-Bluetooth-Receiver-Controller-UB500\/dp\/B09DMP6T22?tag=theverge02-20\" target=\"_blank\" rel=\"noopener\">the $15 TP-Link UB500<\/a>. Sony weirdly writes there that \u201coperation is not guaranteed\u201d with any of its recommended adapters, but at the time, I didn\u2019t take it as a red flag. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The first thing I learned is that you must <em>disable<\/em> your motherboard\u2019s onboard Bluetooth if you want to use a dongle. (I learned that from poking around myself because neither Windows nor Sony\u2019s app gave me a clue.) The second thing I learned is you must unpair controllers <em>before<\/em> you disable your motherboard\u2019s onboard Bluetooth, or else Windows won\u2019t let you pair them again.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Don\u2019t forget to disable any Bluetooth adapters you don\u2019t want to use.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">After many, many additional troubleshooting steps, my controllers began to feel responsive. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">But even then \u2014 with Sony\u2019s recommended Bluetooth dongle, the latest drivers, plugged into a USB extension cable, with a direct line of sight to my controllers less than five feet away \u2014 one of my virtual hands would regularly, repeatedly, and consistently get stuck in midair. It lost positional tracking, meaning I could still rotate my hand, even squeeze the triggers, but not move it anywhere. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Video passthrough is nice to have (but I couldn\u2019t get the automated room scan working after many, many attempts).<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Sean Hollister \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Now, I admit that doesn\u2019t entirely sound like a Bluetooth issue, and I could be wrong about that, but here\u2019s why I suspect it might be:<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list my-20 list-disc pl-18 marker:text-blurple\/100 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-franklin [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">I have no issues with the Quest 3\u2019s controllers in the same space, so I don\u2019t think my room or lighting is interfering with tracking.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">I had no issues with the PSVR 2\u2019s controllers with a Framework 16 laptop and its internal Bluetooth chip (though I did have other issues with that setup). <\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">When I added the TP-Link adapter to that laptop, my controller started getting stuck.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">The virtual controller gets stuck even if it stays within the field of view of the headset\u2019s cameras, which should help with positional tracking.<\/li>\n<li class=\"duet--article--dangerously-set-cms-markup mb-16 pl-12 font-fkroman text-18 leading-160 -tracking-1\">It was always the same controller getting stuck \u2014 until I unpaired them and re-paired them. Now it\u2019s the <em>other<\/em> one. It feels like it\u2019s having trouble fully supporting two at once, which had long been a complaint with standardized Bluetooth wireless tech.<\/li>\n<\/ul>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I\u2019m afraid that controller tracking isn\u2019t the only issue I\u2019ve had with PSVR 2 on PC, either. I\u2019ve repeatedly seen the entire experience grind to a halt, on multiple PCs, just by trying to access the SteamVR overlay to change volume or load a different game. I had to remove the headset and force-close things each time. It happened once when I was trying to play <em>Armored Core 6 <\/em>in SteamVR\u2019s theater environment that gives you a big virtual screen for your flat games, too. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">If it weren\u2019t for that, and how both Sony and Valve require you to use motion controllers to access and navigate SteamVR, maybe I could at least recommend the adapter for non-VR gaming. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Sony did not answer my questions about why it didn\u2019t choose to offer its own Bluetooth solution or whether there\u2019s another Bluetooth adapter or a validated laptop I should try instead. I offered to let Sony help me troubleshoot over the phone, but the company didn\u2019t take me up on that, either.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">After trying <a href=\"https:\/\/www.playstation.com\/en-us\/support\/hardware\/pc-ps-vr2-troubleshoot\/\" target=\"_blank\" rel=\"noopener\">every troubleshooting step<\/a> on Sony\u2019s website and more via PR email, and putting eight hours into this thing without a single good gameplay session, I\u2019ve decided Sony\u2019s PC product simply isn\u2019t ready for my PC. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"duet--article--sidebar bg-gray-200 mb-20 w-full rounded-sm bg-[#F8F5FF] p-20 [&amp;&gt;*:last-child&gt;*:last-child]:mb-0\">\n<p><h3 class=\"duet--article--dangerously-set-cms-markup duet--article--standard-heading mb-20 mt-40 font-polysans text-26 font-medium leading-110 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple md:text-30 [&amp;&gt;a:hover]:shadow-highlight-franklin dark:[&amp;&gt;a:hover]:shadow-highlight-franklin [&amp;&gt;a]:shadow-underline-black dark:[&amp;&gt;a]:shadow-underline-white\">Agree to continue: PSVR 2 PC Adapter<\/h3>\n<\/p>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Every smart device now requires you to agree to a series of terms and conditions before you can use it \u2014 contracts that no one actually reads. It\u2019s impossible for us to read and analyze every single one of these agreements. But we started counting exactly how many times you have to hit \u201cagree\u201d to use devices when we review them since these are agreements most people don\u2019t read and definitely can\u2019t negotiate.<\/em><\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Unlike most dongles, the PlayStation VR2 PC Adapter requires its own app, and here that means one mandatory agreement: <a href=\"https:\/\/go.skimresources.com\/?id=1025X1701640&amp;xs=1&amp;url=https%3A%2F%2Fstore.steampowered.com%2F%2Feula%2F2580190_eula_1\" target=\"_blank\" rel=\"noopener\">the PlayStation VR2 App EULA<\/a>. <\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Additionally, Sony makes you agree to automatically let it collect \u201climited data\u201d about the PSVR 2 hardware, game errors, \u201cinformation necessary to detect and investigate malicious, unauthorized or fraudulent activity,\u201d and \u201cinformation required by applicable law and to demonstrate compliance.\u201d You can optionally let Sony collect \u201cfull data\u201d including but not limited to \u201cdetailed information about what games you play\u201d and \u201cinformation about your play area.\u201d<\/p>\n<\/div>\n<div class=\"[&amp;_p]:font-polysans [&amp;_p]:text-16 [&amp;_p]:font-light [&amp;_p]:leading-130\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">That\u2019s two mandatory agreements and one optional permission.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/games\/24216389\/psvr2-pc-adapter-review\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The biggest problem with Sony\u2019s PSVR 2 virtual reality headset is the dearth of games. I\u2019d hoped Sony\u2019s PC adapter would change that. The chance to play Half-Life Alyx, the best VR game yet made, seemed like reason enough for existing owners to justify the $60 adapter purchase. But I can\u2019t currently recommend Sony\u2019s PC [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":117831,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-117830","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/117830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=117830"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/117830\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/117831"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=117830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=117830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=117830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}