{"id":114247,"date":"2024-07-26T17:28:29","date_gmt":"2024-07-26T17:28:29","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/07\/26\/arrangers-clever-puzzles-will-have-you-rearranging-your-schedule-to-play\/"},"modified":"2024-07-26T17:28:29","modified_gmt":"2024-07-26T17:28:29","slug":"arrangers-clever-puzzles-will-have-you-rearranging-your-schedule-to-play","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/07\/26\/arrangers-clever-puzzles-will-have-you-rearranging-your-schedule-to-play\/","title":{"rendered":"Arranger\u2019s clever puzzles will have you rearranging your schedule to play"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"content\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I first encountered <a href=\"https:\/\/arranger.quest\/\" target=\"_blank\" rel=\"noopener\"><em>Arranger: A Role-Puzzling Adventure<\/em><\/a> at the Netflix booth during Summer Game Fest. Within moments <a href=\"https:\/\/www.theverge.com\/2024\/6\/19\/24180304\/summer-game-fest-2024-best-games\" target=\"_blank\" rel=\"noopener\">of settling in with the demo<\/a>, I was struck by the game\u2019s clarity of conceit and purpose. You\u2019re a little girl named Jemma, who, as she moves across a tiled world of columns and rows, moves objects with her. Puzzle shenanigans involving\u00a0\u2014 if you\u2019ll pardon the pun \u2014 <em>arranging<\/em> objects will undoubtedly ensue.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Arranger <\/em>is an \u201cOh&#8230; <em>oh<\/em>!\u201d kind of puzzle game. It is deceptively simple, with clear objectives no more complicated than \u201cuse the pressure switch to unlock the door.\u201d But the game\u2019s simplicity of presentation obscures cleverly designed puzzles that tested my spatial awareness to its absolute limit, and I <em>loved<\/em> every second of it.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">That spark of recognition, that eureka moment, is a priceless jolt of excitement that happens early and often<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Early in the game, I was in an empty room with a pressure plate and a blocked door. Standing on the plate naturally unblocked the door, but when I moved off the plate, it slammed shut in my face. I tried every which way of <em>arranging<\/em> (sorry, this is gonna happen a lot) myself, thinking I could quickly hop off the plate and into the open door before it shut \u2014but to no avail. Frustrated, I went back out the way I came thinking I\u2019d missed some key item from an NPC, and by the doorway\u2026 there were two potted plants.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Before I entered that room, those potted plants were a throwaway decoration. Coming out, I immediately gleaned their purpose. Playing <em>Arranger<\/em> feels like the first time a baby discovers that the square block goes into the square hole. That\u2019s not to say the game is too easy; rather, it\u2019s like you can feel yourself learning a new thing in real time. That spark of recognition, that eureka moment, is a priceless jolt of excitement that happens early and often.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">When I\u2019m playing, the click of the tiles as Jemma moves gets slower as I mutter \u201cI think I got this\u201d the closer I get to the objective. I know what has to happen. To beat this centipede boss, I must shove its spiky tail into its eye, but for every tile the tail gets closer, the eye moves a tile away like in a game of <em>Snake.<\/em> But there are stones in the boss arena, and I can wedge the centipede around the stones and&#8230;<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">As rewarding as those moments are, though, they also work in reverse. The game\u2019s antagonist is an affliction called \u201cthe static.\u201d Objects affected by it essentially act as barriers. Jemma can\u2019t move them the way she can other things, so if they\u2019re in her way, she has to figure out a way to go around them. The static also spawns path-blocking monsters that can only be defeated if you push a sword into its space. A lot of <em>Arranger<\/em>\u2019s puzzles involve moving a sword, Jemma, or mission-critical items around \u201cstatic\u2019d\u201d objects.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Combat in <\/em>Arranger<em> involves moving swords around and pushing them into enemies.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Furniture &amp; Mattress<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In one puzzle, I had to reassemble the pieces of a broken record, rotating the record around and filling each hole. Seemed easy enough. But when Jemma moves, every movable object on the same axis moves with her. So when I pushed in the last piece, another piece on the opposite side popped right out.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">A lot of the game\u2019s puzzles start off just like that, easy right up until the end, when the curveball comes out of nowhere. But believe it or not, those moments felt good, too. With the record puzzle, once I saw that piece pop out, I started giggling. It was a feeling akin to putting your Crocs in \u201c<a href=\"https:\/\/knowyourmeme.com\/memes\/crocs-in-sport-mode\" target=\"_blank\" rel=\"noopener\">sport mode<\/a>.\u201d This puzzle was harder than I expected, time to lock in. (And don\u2019t worry, there are settings that let you skip puzzles if they\u2019re too hard, settings to make puzzles harder, and a multiplayer mode that lets a friend move stuff, too.)<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Locked doors mean nothing to Jemma.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Furniture &amp; Mattress<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Though <em>Arranger<\/em> is a puzzle game, it effectively uses its mechanics to build an interesting world and tell a sweet story. Jemma\u2019s movement ability makes her unique, and she goes on an adventure to find others like her, using her powers for good along the way. When Jemma reaches the end of a row or column, she warps around to the other end. She uses that feature to bust out a teenager trapped in their locked room by strict parents by simply pushing them into the opposite wall. In another area, she saves a town whose inhabitants have become moribund in their homes because they relied too much on communicating via blue mechanical birds.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Arranger<\/em> is the video game equivalent of a book you\u2019d take with you on a beach vacation \u2014 perfect for your Switch, Steam Deck, or tablet. It\u2019s pleasantly short \u2014 I\u2019m in the final area, and I\u2019ve played around four to five hours total. If you\u2019re adventurous, you can extend that playtime by completing the optional puzzles scattered throughout. I love this little game unlike anything I\u2019ve played recently.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">To really drive home how charmingly seductive <em>Arranger<\/em> is, let me leave you with a short story. It was 11PM on a weekday night. I decided to play some <em>Arranger<\/em> before heading to bed \u2014 nothing more than 30\u201345 minutes tops. When I put down my Switch to check the time, it was 1:51AM. <em>Two hours<\/em> had passed and I didn\u2019t even feel it. Moreover, I didn\u2019t care. A game hasn\u2019t done that to me, <a href=\"https:\/\/www.theverge.com\/24202033\/kunitsu-gami-path-of-the-goddess-review-capcom\" target=\"_blank\" rel=\"noopener\">even ones I\u2019ve adored<\/a>, in recent or distant memory. I felt like a kid again. Give <em>Arranger<\/em> the chance to do that to you.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><small>Arranger: A Role-Puzzling Adventure is out now on Switch, PlayStation, PC, and mobile via Netflix.<\/small><\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/24206836\/arranger-puzzle-game-review-netflix-summer-game-fest\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I first encountered Arranger: A Role-Puzzling Adventure at the Netflix booth during Summer Game Fest. Within moments of settling in with the demo, I was struck by the game\u2019s clarity of conceit and purpose. You\u2019re a little girl named Jemma, who, as she moves across a tiled world of columns and rows, moves objects with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":114248,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-114247","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/114247","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=114247"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/114247\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/114248"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=114247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=114247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=114247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}