{"id":107640,"date":"2024-06-26T22:08:06","date_gmt":"2024-06-26T22:08:06","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/06\/26\/you-will-never-guess-wordles-terrible-hilarious-original-name\/"},"modified":"2024-06-26T22:08:06","modified_gmt":"2024-06-26T22:08:06","slug":"you-will-never-guess-wordles-terrible-hilarious-original-name","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/06\/26\/you-will-never-guess-wordles-terrible-hilarious-original-name\/","title":{"rendered":"You will never guess Wordle\u2019s terrible, hilarious original name"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>Wordle<\/em> is a pretty clever name for the very good word game created by Josh Wardle. But when he was first working on it in 2013, Wardle had another name in mind that isn\u2019t quite as catchy.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cThis is true: I was going to call <em>Wordle,<\/em> <em>Mr. Bugs\u2019 Wordy Nugz<\/em>,\u201d Wardle revealed as part of a presentation about <em>Wordle<\/em> at Figma\u2019s Config conference on Wednesday. He also showed a slide that spelled out the name in big yellow letters. \u201cHad I called the game <em>Mr. Bugs<\/em>, I like to think it would not have been successful.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">During the presentation, which <a href=\"https:\/\/config.figma.com\/agenda\/session?session_id=d418949a2beb&amp;lang=en\" target=\"_blank\" rel=\"noopener\">was about<\/a> the development decisions that he said \u201care the opposite of what you\u2019re meant to do\u201d but ultimately contributed to making the game a hit, Wardle also discussed the history of the game and showed off a bunch of early prototypes. Wardle had wanted to <a href=\"https:\/\/www.nytimes.com\/2022\/01\/03\/technology\/wordle-word-game-creator.html\" target=\"_blank\" rel=\"noopener\">make a game for his partner<\/a>. He liked words and liked the game <em>Mastermind<\/em>, so in 2013, he mashed the two ideas together and started making what would become <em>Wordle<\/em>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">His first prototype was for Android, and much of the core game was there: you had six guesses to figure out a five-letter word. But this early version was an endless game, meaning that as soon as you figured out one word, you could try and solve another. It also picked from five-letter words at random, meaning you might have been trying to figure out more obscure words like \u201c<a href=\"https:\/\/www.collinsdictionary.com\/us\/dictionary\/english\/zizel\" target=\"_blank\" rel=\"noopener\">zizel<\/a>\u201d or \u201c<a href=\"https:\/\/www.collinsdictionary.com\/us\/dictionary\/english\/yrneh#:~:text=(\u02c8j%C9%9C%CB%90n%C9%AA%20),unit%20of%20inverse%20electrical%20inductance\" target=\"_blank\" rel=\"noopener\">yrneh<\/a>.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p> <cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Jay Peters \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In order to whittle down the word list to a set of words that \u201cpeople could reasonably know,\u201d Wardle then built another game where you could press a button to say if you knew a word, didn\u2019t know it, or maybe knew it. This helped him winnow the list down from 13,000 to about 2,500 words. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Wardle says his partner categorized all 13,000 five-letter words.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Jay Peters \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">He also kept working on the game\u2019s design. In some older iterations he included with his presentation, the game had things like a score or red X marks to denote \u201clives.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p> <cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Jay Peters \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p> <cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Jay Peters \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">This all happened in 2013, when he was also considering the <em>Mr. Bugs<\/em> name. But then, Wardle said he lost interest in the game, \u201cput it on the back burner,\u201d and didn\u2019t touch it for six years. <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In early 2020, Wardle and his partner were playing a lot of <em>The New York Times<\/em>\u2019 crossword and its <em>Spelling Bee<\/em> game. He noticed that they were both once-a-day kind of games \u2014\u00a0there is only one <em>Spelling Bee <\/em>a day,<em> <\/em>and the day\u2019s crossword must be completed on the same day in order to maintain a streak. He decided to make a similar choice for what would become <em>Wordle<\/em>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">In 2021, he built a version of what would become <em>Wordle<\/em> that lived on his personal domain (which is where you <a href=\"https:\/\/www.theverge.com\/22892044\/wordle-free-game-online-how-to-puzzle\" target=\"_blank\" rel=\"noopener\">might have played <em>Wordle<\/em><\/a> before <em>The New York Times<\/em> fully took it over).<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cThis was something else I did that you\u2019re not meant to do. I made a website,\u201d Wardle said. \u201cI think a lot of the thinking around games was that you want apps so you can catch your audience. You can send them push notifications. I didn\u2019t want to do any of that. It was just [my partner] and I playing the game. So making a website seemed so obvious to me.\u201d He thinks being a website helped the game, as you could just share it with someone and they could play it.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block\">\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Wardle\u2019s version of <\/em>Wordle<em> on his personal domain.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Jay Peters \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">For about six months, Wardle said it was just the two of them playing the game on his website. Then, he shared it with family, they shared it with friends, and it started to grow from there. After seeing people post their results in emoji form, he formally added <a href=\"https:\/\/www.theverge.com\/tldr\/22881995\/wordle-emoji-results-auto-generated-tell-a-story\" target=\"_blank\" rel=\"noopener\">emoji results<\/a> as a feature to the game in late 2021.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">On January 31st, <em>The New York Times<\/em> announced that it had <a href=\"https:\/\/www.theverge.com\/2022\/1\/31\/22911274\/wordle-new-york-times-free-word-game-acquisition\" target=\"_blank\" rel=\"noopener\">bought <em>Wordle<\/em> from Wardle<\/a>. \u201cI think this took a lot of people by surprise,\u201d Wardle said in his presentation. \u201cIt was a very clear decision for me to make to sell the game. I didn\u2019t want to run a games business. I\u2019m interested in creating things.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cIt was obvious due to the success of <em>Wordle<\/em> that I could make my life if I wanted to,\u201d Wardle continued. \u201cBut there are a bunch of things that I wouldn\u2019t enjoy about running a games business. And it just felt so clear to me that that wasn\u2019t something I wanted any part of.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">He also said that he didn\u2019t want to monetize the game. \u201cAll of this comes back to [that] I\u2019m building the game for my partner. I\u2019m not going to show her ads or try and upsell her on a premium subscription. But it\u2019s even though I didn\u2019t want to make money from <em>Wordle<\/em>, it quickly became apparent to me that there were other people who were going to make money off <em>Wordle<\/em>, whether I was involved or not.\u201d Wardle said that \u201cselling to <em>The New York Times<\/em> was a way to just to step away.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Wardle concluded by saying that, if he had wanted to make a viral word game, he wouldn\u2019t have made <em>Wordle<\/em>. \u201cI was trying to do something that was authentic to me. I was trying to build something for someone that I loved. It just so happened a bunch of other people loved it.\u201d <\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">His advice for other people trying to make things? \u201cDon\u2019t try to make <em>Wordle.<\/em> Make the thing that you\u2019re passionate about that is meaningful to you. And then everything else will follow from that.\u201d<\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/24186786\/wordle-original-name-mr-bugs-wordy-nugz-wardle\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wordle is a pretty clever name for the very good word game created by Josh Wardle. But when he was first working on it in 2013, Wardle had another name in mind that isn\u2019t quite as catchy. \u201cThis is true: I was going to call Wordle, Mr. Bugs\u2019 Wordy Nugz,\u201d Wardle revealed as part of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":107641,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-107640","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/107640","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=107640"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/107640\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/107641"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=107640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=107640"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=107640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}