{"id":10627,"date":"2023-03-29T22:27:45","date_gmt":"2023-03-29T22:27:45","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/03\/29\/fortnite-now-shows-how-many-people-are-playing-battle-royale-and-every-other-island\/"},"modified":"2023-03-29T22:27:45","modified_gmt":"2023-03-29T22:27:45","slug":"fortnite-now-shows-how-many-people-are-playing-battle-royale-and-every-other-island","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2023\/03\/29\/fortnite-now-shows-how-many-people-are-playing-battle-royale-and-every-other-island\/","title":{"rendered":"Fortnite now shows how many people are playing Battle Royale \u2014 and every other island"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\"><em>Fortnite\u2019s<\/em> Discover tab, which lets you pick from Epic Games-made modes like Battle Royale or experiences from non-Epic creators, now show how many players are currently participating in any given experience. The change was officially rolled out <a href=\"https:\/\/twitter.com\/FortniteStatus\/status\/1641179628638449665\" target=\"_blank\" rel=\"noopener\">on Wednesday<\/a>, and it could be an important tool for creators to benchmark their work against Epic\u2019s official modes.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">You can see the player counts in the game\u2019s Discover tab, which represent the global number of players in-match at any given time, Epic spokesperson Dan Walsh tells <em>The Verge<\/em>. Based on what I saw, it\u2019s overwhelmingly clear that Epic\u2019s Battle Royale and Zero Build (the <a href=\"https:\/\/www.theverge.com\/2022\/4\/15\/23024470\/fortnite-zero-build-mode-player-return-twitch-the-fierce-diva-sypherpk\" target=\"_blank\" rel=\"noopener\">no-building Battle Royale introduced last year<\/a>) are <em>dramatically<\/em> more popular than any experiences made by non-Epic creators. <\/p>\n<\/div>\n<div>\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Here\u2019s what the player counts look like in the Discover tab.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Screenshot by Jay Peters \/ The Verge<\/cite><\/p>\n<\/div>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Just before publishing this story, Battle Royale hovered at around 343,000 players and Zero Build at around 255,000 players, but the highest count I could find on a non-Epic experience had around 22,000 players. That experience was by far the exception; post in the \u201cPopular\u201d section of Discover had player counts in the thousands, and many in other parts of the catalog only had triple or double digits.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">And the vast majority of playtime in Epic\u2019s own creations is consumed by the two Battle Royale modes. By my math, the Battle Royales had just under 600,000 players when I was tallying, while the rest of the experiences in the \u201cBy Epic\u201d row added up to just over 108,000 players. It isn\u2019t really a surprise that the Battle Royales are the most popular \u2014 Epic puts a lot of work <a href=\"https:\/\/www.theverge.com\/2023\/3\/10\/23634160\/fortnite-chapter-4-season-2-faster-gameplay-grinding\" target=\"_blank\" rel=\"noopener\">into keeping them fresh<\/a> \u2014 but now we have to numbers to prove that. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">Until now, there weren\u2019t public metrics to determine how many people were playing a creator-made island instead of one of Epic\u2019s, so these numbers will be important as creators try to figure out how they measure up in the new world of Epic\u2019s <a href=\"https:\/\/www.theverge.com\/2023\/3\/22\/23645633\/fortnite-creator-economy-2-0-epic-games-editor-state-of-unreal-2023-gdc\" target=\"_blank\" rel=\"noopener\">\u201cCreator Economy 2.0\u201d<\/a> for <em>Fortnite<\/em>. Under the new system, Epic will pay out 40 percent of <em>Fortnite\u2019s<\/em> net revenues to creators based on engagement with their \u201cislands\u201d (Epic\u2019s word for in-game experiences), but Epic is <a href=\"https:\/\/www.theverge.com\/2023\/3\/28\/23659492\/fortnite-creator-economy-2-0-epic-games-catch\" target=\"_blank\" rel=\"noopener\">also going to receive money from that pool<\/a> to cover its game development costs. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">The new metrics also put Epic on more even footing with <em>Roblox<\/em>, which also shows player counts while you\u2019re browsing the available experiences. That allows us to make some interesting comparisons \u2014 when I checked <em>Roblox<\/em>, there were apparently about 449,000 people playing on of the platform\u2019s most popular experiences, <a href=\"https:\/\/go.redirectingat.com?id=66960X1514734&amp;xs=1&amp;url=https%3A%2F%2Fwww.roblox.com%2Fgames%2F4924922222%2FBrookhaven-RP&amp;referrer=theverge.com&amp;sref\" target=\"_blank\" rel=\"noopener\"><em>Brookhaven RP<\/em><\/a>, which is about 116,000 more people than were playing <em>Fortnite\u2019s<\/em> signature Battle Royale mode. I would guess the player counts across platforms aren\u2019t entirely an apples to apples comparison, but I think that <em>Brookhaven<\/em> number still represents just how huge <em>Roblox<\/em> is. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">(Player counts aren\u2019t the only <em>Roblox<\/em>-like aspect in <em>Fortnite<\/em>, by the way: <em>Roblox<\/em> also has a Discover tab, and <a href=\"https:\/\/go.redirectingat.com?id=66960X1514734&amp;xs=1&amp;url=http%3A%2F%2Froblox.com&amp;referrer=theverge.com&amp;sref\" target=\"_blank\" rel=\"noopener\">roblox.com<\/a> and <a href=\"http:\/\/fortnite.com\" target=\"_blank\" rel=\"noopener\">fortnite.com<\/a> are largely filled by rows of different experiences you can learn more about right from those homepages.)<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple\">I think Epic\u2019s choice to increase transparency with player counts is a good one. Epic has talked a big game about wanting <a href=\"https:\/\/www.theverge.com\/2023\/3\/23\/23652928\/tim-sweeney-interview-epic-games-fortnite-metaverse\" target=\"_blank\" rel=\"noopener\">to bring more creators into <em>Fortnite<\/em><\/a>, and this tiny shift could make the platform feel more competitive. We\u2019ll have to wait and see if creators can actually make something that rises to the popularity of Battle Royale, but at least we\u2019ll now be able to track that.<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2023\/3\/29\/23662293\/fortnite-battle-royale-player-count-discover\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite\u2019s Discover tab, which lets you pick from Epic Games-made modes like Battle Royale or experiences from non-Epic creators, now show how many players are currently participating in any given experience. The change was officially rolled out on Wednesday, and it could be an important tool for creators to benchmark their work against Epic\u2019s official [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10628,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-10627","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/10627","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=10627"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/10627\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/10628"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=10627"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=10627"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=10627"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}