{"id":102834,"date":"2024-06-06T17:23:12","date_gmt":"2024-06-06T17:23:12","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/06\/06\/suicide-squad-left-a-200-million-hole-in-wbds-video-game-division\/"},"modified":"2024-06-06T17:23:12","modified_gmt":"2024-06-06T17:23:12","slug":"suicide-squad-left-a-200-million-hole-in-wbds-video-game-division","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/06\/06\/suicide-squad-left-a-200-million-hole-in-wbds-video-game-division\/","title":{"rendered":"Suicide Squad left a $200 million hole in WBD\u2019s video game division"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Warner Bros. Discovery took a $200 million hit after the launch of <em>Suicide Squad: Kill the Justice<\/em> <em>League<\/em>, the <a href=\"https:\/\/www.theverge.com\/24062243\/suicide-squad-kill-the-justice-league-review-ps5-xbox-pc\" target=\"_blank\" rel=\"noopener\">troubled looter shooter<\/a> released in February \u2014 and now we have a sense of what went wrong. A new <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2024-06-06\/-suicide-squad-warner-bros-s-200-million-flop-haunts-the-gaming-industry\" target=\"_blank\" rel=\"noopener\">report from <em>Bloomberg<\/em><\/a> details some of the studio\u2019s struggles behind the scenes, including inexperience with the multiplayer genre and a \u201cconstantly changing vision.\u201d<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Rocksteady, the UK-based studio owned by Warner Bros. Discovery, was tasked with developing a <em>Suicide Squad<\/em> game in 2016. At this time, new Rocksteady employees were reportedly unaware that the studio was developing a multiplayer game, as Rocksteady is known for its single-player action-adventure games like <em>Batman: Arkham Knight<\/em>. This caused many employees to leave, <em>Bloomberg<\/em> reports.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The game\u2019s development didn\u2019t go smoothly. Rocksteady\u2019s leaders kept changing their ideas for the game, turning their focus from melee combat to heavy gunplay, <em>Bloomberg <\/em>reports. The studio struggled with making its battles, levels, and bosses feel less repetitive \u2014 one of the biggest issues for live-service titles, where players are asked to retread large parts of the game. The studio also wasn\u2019t accustomed to the level of complexity required to develop such a massive map and the four playable characters, according to <em>Bloomberg<\/em>.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Rocksteady co-founders Sefton Hill and Jamie Walker <a href=\"https:\/\/www.rocksteadyltd.com\/news\/letter\/\" target=\"_blank\" rel=\"noopener\">left the studio in 2022<\/a> to start a new endeavor, with continued setbacks like this pushing the game\u2019s release date until this year. Warner Bros. Discovery revealed the game\u2019s $200 million loss during the company\u2019s earnings call in May, with CEO David Zaslav calling its release \u201cdisappointing.\u201d<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Financial pressure in the gaming industry only continues to mount as studios contend with <a href=\"https:\/\/www.theverge.com\/24009039\/video-game-layoffs-2023\" target=\"_blank\" rel=\"noopener\">layoffs affecting thousands of workers<\/a>. Some major studios have <a href=\"https:\/\/www.theverge.com\/24172733\/summer-game-fest-video-game-announcements-layoffs-labor-live-service-fortnite\" target=\"_blank\" rel=\"noopener\">turned to live-service games<\/a>, like <em>Suicide Squad: Kill the Justice League<\/em>, in an attempt to strike a constant source of revenue. But in Warner Bros. Discovery\u2019s case, this backfired. According to <em>Bloomberg<\/em>, Rocksteady has now turned its attention to a director\u2019s cut version of <em>Hogwarts Legacy<\/em> and may even start working on another single-player game. <\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2024\/6\/6\/24172905\/suicide-squad-kill-justice-league-200-million-loss-wbd-rocksteady\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warner Bros. Discovery took a $200 million hit after the launch of Suicide Squad: Kill the Justice League, the troubled looter shooter released in February \u2014 and now we have a sense of what went wrong. A new report from Bloomberg details some of the studio\u2019s struggles behind the scenes, including inexperience with the multiplayer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":102835,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-102834","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/102834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=102834"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/102834\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/102835"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=102834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=102834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=102834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}