{"id":102668,"date":"2024-06-06T14:00:00","date_gmt":"2024-06-06T14:00:00","guid":{"rendered":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/06\/06\/the-rogue-prince-of-persia-artfully-changes-up-the-roguelike-format\/"},"modified":"2024-06-06T14:00:00","modified_gmt":"2024-06-06T14:00:00","slug":"the-rogue-prince-of-persia-artfully-changes-up-the-roguelike-format","status":"publish","type":"post","link":"https:\/\/entertainment.runfyers.com\/index.php\/2024\/06\/06\/the-rogue-prince-of-persia-artfully-changes-up-the-roguelike-format\/","title":{"rendered":"The Rogue Prince of Persia artfully changes up the roguelike format"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The game takes the elements the <em>Prince of Persia<\/em> series is known for \u2014 combat, platforming, and time manipulation shenanigans \u2014 and remixes them to fit the roguelike format while also remixing the roguelike format itself into something interesting and different. You play as the Prince desperate to stop an invading force of Huns that have devastated his home and people. Whenever the Prince dies during his assault, he\u2019s sent back in time to start over again, except each time, the landscape, enemy placement, and platforming hazards change.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Neither combat nor platforming gets as intensive as they do in <a href=\"https:\/\/www.theverge.com\/24035933\/prince-of-persia-the-lost-crown-review-ubisoft\" target=\"_blank\" rel=\"noopener\"><em>Prince of Persia: The Lost Crown<\/em><\/a>. At first, I was tempted to think both elements were so simple as to be boring. But as I got further into the game, both improved to a pleasant level of difficulty. And unlike in <em>The Lost Crown<\/em>, you can be reasonably assured that you\u2019ll always find something worthwhile like a powerful weapon upgrade or health at the end of an extensive platforming sequence instead of a measly collectible. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">With roguelikes, there\u2019s always an initial difficulty spike to surmount, getting used to the combat and learning what upgrades are worth my time. So, even though I was prepared to die a lot at the beginning, I still found myself getting annoyed battling my way through the starting area over and over \u2014 until the game switched up on me. I was so preoccupied with progressing that I didn\u2019t take the time to explore the starting area each time it changed. After returning to the game after a short frustration break, I took my time to explore like I should have and wound up finding a special encounter that unlocked a new starting area. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Now when I died, I could choose a new location from which to begin my assault, injecting a bit of variety into each run. On top of that, the new area itself had another one of those special encounters that unlocked yet another new location. Evil Empire seemingly understood that the initial fight-die-repeat cycle can get grating and introduced a novel way to experience new areas that don\u2019t require brute-forcing progression.<\/p>\n<\/div>\n<div>\n<div class=\"my-9\">\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup inline text-gray-13 dark:text-gray-e9 [&amp;&gt;a:hover]:text-black [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-e9 dark:[&amp;&gt;a:hover]:shadow-underline-gray-63 [&amp;&gt;a]:shadow-underline-gray-13 dark:[&amp;&gt;a]:shadow-underline-gray-63\"><em>Some boss fight animations look like they\u2019re missing.<\/em><\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray\">Image: Ubisoft<\/cite><\/p>\n<\/div>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\"><em>The Rogue Prince of Persia<\/em> is very clearly an early access game. I ran into some UI glitches that made it look like upgrades I picked up persisted through death (they don\u2019t). And the first boss fight seems to be missing some attack animations as it frequently blinked in and out, making it hard to anticipate attacks. I\u2019m also guessing more robust tutorials are coming in future updates because the game\u2019s upgrade system feels a little opaque. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">During each run, you can collect and equip medallions that grant special abilities and stat bonuses and can upgrade the medallions around it. Placing a medallion in one slot can upgrade adjacent slots, meaning that when a medallion is placed on that improved slot, you\u2019ll get access to higher bonus levels. Medallion placement then becomes just as important as medallion choice, but the game doesn\u2019t do a good job of explaining that, leaving me to piece all that together myself. <\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Overall, <em>The Rogue Prince of Persia<\/em> isn\u2019t bad for a $20 early access game. I appreciate its attempt to do something different with the roguelike format, and I\u2019m eager to see how future updates improve the little problems I had with the game. <\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2024\/6\/6\/24172102\/the-rogue-prince-of-persia-steam-early-access-impression\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game takes the elements the Prince of Persia series is known for \u2014 combat, platforming, and time manipulation shenanigans \u2014 and remixes them to fit the roguelike format while also remixing the roguelike format itself into something interesting and different. You play as the Prince desperate to stop an invading force of Huns that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":102669,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":{"0":"post-102668","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tech"},"_links":{"self":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/102668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/comments?post=102668"}],"version-history":[{"count":0,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/posts\/102668\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media\/102669"}],"wp:attachment":[{"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/media?parent=102668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/categories?post=102668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainment.runfyers.com\/index.php\/wp-json\/wp\/v2\/tags?post=102668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}